I recently downloaded a quite nice route recently from the DLS which had a number of missing ground textures - the author advised me how and where to get them, but it would seem that they are actually no longer available from the source he pointed me at.
Not wishing to waste any more time or energy than absolutely necessary, I decided to replace the textures with some I already have (bearing in mind that TrainzObjectz does not allow texture replacement) by editing the config.txt - replacing the unavailable kuids with ones that are available to me. Before I did this, I 'created' the missing kuids in my custom directory with their original kuid numbers and using a plain green texture with an appropriate number emblazoned upon it.
Whilst I was not surprised that this didn't work, I was surprised that the process didn't kill off the map completely. As it happens, the map loads with the original textures still in place (evidenced by areas of the terrain sporting my numbered textures) even though the config.txt now calls up other kuids.
I find this most odd and wonder if there is an 'expert' out there who can, at least, tell me how and why TRS2004 is handling the textures calls.
Has anyone successfully replaced ground textures without having to 'repaint' the entire map?
Not wishing to waste any more time or energy than absolutely necessary, I decided to replace the textures with some I already have (bearing in mind that TrainzObjectz does not allow texture replacement) by editing the config.txt - replacing the unavailable kuids with ones that are available to me. Before I did this, I 'created' the missing kuids in my custom directory with their original kuid numbers and using a plain green texture with an appropriate number emblazoned upon it.
Whilst I was not surprised that this didn't work, I was surprised that the process didn't kill off the map completely. As it happens, the map loads with the original textures still in place (evidenced by areas of the terrain sporting my numbered textures) even though the config.txt now calls up other kuids.
I find this most odd and wonder if there is an 'expert' out there who can, at least, tell me how and why TRS2004 is handling the textures calls.
Has anyone successfully replaced ground textures without having to 'repaint' the entire map?