Carz at crossingz

neilsmith749

Well-known member
I'm sure this topic has been covered to death, but I'd just like to see if others have had the same issues with crossings as I have had.

Of course, the issue is cars not stopping at crossings when the train is approaching, or, even worse, driving right through a moving train. I know in previous versions, I've always seen them stop, but it seems now that we have an awful lot of suicidal drivers. The strange thing is, it's not all of them. Every now and then, some cars will stop, but it almost seems random. The road I'm using is "LP road asphalt w/centerline", and the crossings are all of the "xing" series, which I thought were built-in assets.

I know I'm being nit-picky here, and that this is a railway simulator, and not a road simulator, but still - it's worked in the past. Anyone know why it doesn't work now? Or, maybe I'm the only one experiencing this?

If anyone has any input or suggestions, I'm all ears.

Thanks
 
As far as I know, there is a certain minimum length of road required between the nearest spline circle and the crossing in order for the cars to stop for the gates. Too little distance will cause a cult-like driving parade of death...:eek:
 
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Your best bet is to use the ATLS crossings by boat, including the ATLS Traffic Stopper.

Most of the required information can be found somewhere on these forums.

Shane
 
I've actually had them stop at the crossing then speed up as the train approaches like the drivers can't wait for the train to pass. It's a bit nerve wracking when driving though!

I've seen real drivers do this, and it's a bit scary particuarly when there's a big freight coming along. Although with the speed that PanAM Railway drives its freights at, several cars could pass in front of the train before it even gets close to the crossing!
 
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another reason could be that the carz drivers are drunk, and cannot hear the train coming even when the bell is ringing and the whistle/horn is blowing....

drink driving even at a crossing, can kill... and don't get me started on drug driving...
 
Well, at least I know I'm not the only one with this problem.

Thanks to all for the suggestions. The minimum distance things between crossings and the nearest spline point doesn't seem to make much of a difference - as I have some crossings with half a km of distance between the nearest spline - and still, WHAMMO!

I've tried numerous different crossings from many different creators, and the problem still seems to persist. I'm wondering if it's more of an internal programming glitch in Trainz itself...as this is something that didn't seem to happen (as much, anyway) in earlier versions.

Keep those ideas coming. Thanks again.
 
Well, the carz don't seem to act in a typical fashion. I know that little red Volkswagon Beetle will speed up, pass other cars, and dart through the crossings. That guy's a piece of work!
 
Well, the carz don't seem to act in a typical fashion. I know that little red Volkswagon Beetle will speed up, pass other cars, and dart through the crossings. That guy's a piece of work!

Hahaha - Yes!! I noticed that too, but I forgot about it!!!! Too funny.
They can program cars to get impatient and pass other cars, but they can't program them to not get smoked by a train!!! :hehe:
 
Computer speed

I also had this problem when I was using Trainz on a fairly old computer spec. I then bought a new machine with all the latest bells & whistles and have never had the cars not stopping problem again. I know this does not help in your specific case, but it appears that it is a processor speed issue.
 
Hummm, interesting - I never thought of that.

I'm running an Intel Core2 Quad CPU at 2.4GHz, with 6 G of ram, and a GeForce GTS 250 Video Card. It's always been a pretty fast machine, but I know how quickly out of date the hardware becomes.

Maybe it's because I'm running my huge route with 1000's of pieces of rolling stock. I guess I could try the route with just a loco, and see if that makes any difference.

Thanks for the reply.
 
Well, that seems to be the deciding factor - I ran the UMR MEGAMERGE 2010 with just a loco, and very little other rolling stock, and sure enough, all cars stopped at the crossings. Who would've thunk it?

Thanks Tony for your advice - I learned something really helpful.
 
Nonsense! My cars would stop all the time. Then, after time and updating to "better" SP's and whatever, all of a sudden, cars don't stop! I think it is a bug generated courtesy of progress:eek: . If your computer was OK a year ago, don't tell me it is not good today.
 
Nonsense! My cars would stop all the time. Then, after time and updating to "better" SP's and whatever, all of a sudden, cars don't stop! I think it is a bug generated courtesy of progress:eek: . If your computer was OK a year ago, don't tell me it is not good today.

You may be right also - I'm the furthest thing from a computer expert - but I do remember in the past, as you do, that there was never a problem with cars stopping. Hopefully a fix can be provided in yet another service pack! :hehe:
 
This also happens on tramways, bloody drivers can't understand what a tram ringing its bell means...

Wait a second....

Someone go create Mr Bean's mini. That will be funny... :hehe:
 
... If your computer was OK a year ago, don't tell me it is not good today.

I can never figure that out. It's like the machines and software become moldy and spoiled like old food. I asked a computer technician about that once when I was told the the drivers needed updating even though they worked for years prior that point, and the machine was never updated or anything. Do the drivers just go bad like old food in a refridgerator?

He didn't like my question, and made a sarcastic remark about it!

John
 
I know this is going to make me seem like a crazy train person (whatever that means), but I spent a little over 8 hours working with crossings.

I changed to use the ATLS crossings and cars will not stop. I tried using existing crossings and using ATLS with them and cars would not stop.

I tried all different types of roads and moved the splines away from the crossing, but it did not make a difference.

I searched the forums and tried every suggestion I could find. No joy. The cars still run the gates. Every once in awhile, the cars would stop, but it happened so few times that I could not figure out what was allowing them to stop.

I'm guessing there is something in the code that changed and I hope Auran will fix this soon. It is very frustrating to work your backside off on a 150 mile route, painstakingly dealing with detail to come as close to Real Life as you can, only to see all the cars disregard all of the crossings.

Thanks to all of you who have responded with suggestions to fix this issue.
 
Guess theres only one thing left to do, that would be the train stops at the crossing and now the cars go first. Its odd how in trainz everything oppsite now huh?
 
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