bnsf50 crossing arms barely down in time

Sukerfish

Senior Engineer
In my route I'm using bnsf50's Grade XING US OH 4L 1T crossing... Running a train at 40MPH, the crossing arms BARELY make it down in time before the train runs through. The only way I can get them down for any length of time before the train hits the crossing is by setting the delay to 1, but even then it's barely any time. How can I amend this?

Also, this might be a silly question, but is there any way to remove "extra" baseboards from a route?

Thanks!
 
In my route I'm using bnsf50's Grade XING US OH 4L 1T crossing... Running a train at 40MPH, the crossing arms BARELY make it down in time before the train runs through. The only way I can get them down for any length of time before the train hits the crossing is by setting the delay to 1, but even then it's barely any time. How can I amend this?

Also, this might be a silly question, but is there any way to remove "extra" baseboards from a route?

Thanks!

I know what you mean about the crossing arms. I leave mine at the default and they seem to work okay for me.

Regarding your extra baseboards. In the topology tab in Surveyor, click on the Advanced options. In there you'll see a baseboard and delete buttons. Click on the baseboard you want to delete and click the delete button.

WARNING - There is no UNDO option when deleting a baseboard, so ensure you have a backup of the route you are working on otherwise, you're SOL.

John
 
Alrighty, I'll just make do with them!


Awesome! I never even noticed those two buttons haha I've always merged the route with a blank baseboard I save as "A" to add baseboards... Much easier!! Thanks a bunch!
 
Hi Sukerfish.....

To explain - ATLS stands for Advanced Traffic Light System.

It was originaly developed for tram/car interchanges. However, a simplified version also works to drop crossing gates ahead of a train. Triggers are used, which can be placed anywhere.... Miles before the crossing if you like.

Some of BNSF50's crossings are designed to work with ATLS.

ATLS Tutorials are here.... http://www.boatztrainz.co.uk/tutorials.htm

Needs a bit of work on your part but will solve your problem.

Boat
 
That looks like it would work wonderfully! Thanks for the suggestion... I'll tinker with it and see what I can do.
 
I, too, highly recommend ATLS. Very prototypical and also very easy to learn and work with. If you would rather go with plan B... then approach the crossing in notch 8, close your eyes, make a lot of noise, and don't look back. But I'd make that a last resort :hehe:
 
What I've been doing on my route is this:

I'm using the ATLS gates as mentioned previously in the thread.
I've made a number of 'ruler consists' for different track speeds. Each ruler consist is made by laying out a dead straight track and a ruler, then making a set of cars that add up to roughly that length (Same principle as Chuck Brite's tutorial on laying mileposts)
I put one end of the ruler consist on the track with the end of the consist at the edge of the road. I then scroll to the other end of the consist and place the trigger to start the crossing. Repeat this process for the other side of the crossing.

My ruler consists are sized as follows (Not to any prototypical standard, they just seem about right)
1/4 mile - 45mph track speed or less
1/2 mile - 45mph-65mph
3/4 mile - 65mph or more
 
It's a shame there isn't a really fluent way to have Trainz react prototypically.

It would be amazing to see someone set up a train detection script that acted exactly as predictor or phase motion detection relays operate. Especially with new GCP systems by Invensys by Safetran, they actually calculate the speed of the train and activate the crossing accordingly to allow the FRA standardized 11 seconds of gate-down time before the train enters the crossing.

Cheers,
Joshua
 
It works fine for me, and I'm not using ATLS.
Only problem is that the E-bell and mechanical bell, both sound, it's sounds horrible. All the crossings I've seen from BNSF50 have both type of bells , unless I missed something.
 
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