I've only had Trainz 2010 for a week or so, and every day I try something new in it, and it just keeps getting better and better. This is in comparison to my long, long experience with MSTS and considerable time with Railworks.
What has really astonished me is the AI functionality. I made many activities for MSTS and was pretty good at it, but couldn't dream of doing what I've seen in Trainz.
What got me to write this right now was that I just came across the Hawes Junction route, and saw the list of sessions, 'active' and 'passive.' The passive sessions being hands-off runthroughs of the active sessions. Never had so much fun with a train simulator, as just sitting back and watching the passive session proceed through all the switching, coupling, uncoupling, passing, etc.
By the way, whoever created those sessions deserves some big Kudos.
Funny how over the years in the MSTS-related forums I'd read all the put-downs of Trainz. Once again I learn not to believe everything I read or hear.
Hats off to Auran and all the route and session developers.
Back to the fun.
What has really astonished me is the AI functionality. I made many activities for MSTS and was pretty good at it, but couldn't dream of doing what I've seen in Trainz.
What got me to write this right now was that I just came across the Hawes Junction route, and saw the list of sessions, 'active' and 'passive.' The passive sessions being hands-off runthroughs of the active sessions. Never had so much fun with a train simulator, as just sitting back and watching the passive session proceed through all the switching, coupling, uncoupling, passing, etc.
By the way, whoever created those sessions deserves some big Kudos.
Funny how over the years in the MSTS-related forums I'd read all the put-downs of Trainz. Once again I learn not to believe everything I read or hear.
Hats off to Auran and all the route and session developers.
Back to the fun.