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I am learning a new solid modeling system for my work and was wondering if it can be used for creating Trainz assets. It can export files in the following formats: KXL, SAT, DXF or DWG, IGES, STEP, STL, X_T, SRF, CATIA V4, CATUA V5, Graphics (HSF, HMF, HSF-Web, Image, WMF), HPGL2, VRML, or CGM file type.
Will any of these work and if so, what would be my next step? Import it into Blender, tweek as needed and then use Blender Exporter? All this stuff is quite new to me, so be gentle and keep your answers simple and specific so I can comprehend what I am to do.
Are there any books one can read to get up to speed an all this jargon?
Thanks.
Yes it can, out of the box. You retain texture mapping but loose the smoothing. The mesh will probably need welding together (W, Remove Double).Am I right in thinking that .3ds can be imported into Blender?
That's not really needed as you can easily split the mesh up in Blender once it's welded (Select a face, CTRL-L, CTRL-P).That would give you an untextured mesh that you can edit further and texture in Blender. I've found that it works best to split up the original CAD model into sensible sections before exporting to STL, as it helps in later editing.
Yes it can, out of the box. You retain texture mapping but loose the smoothing. The mesh will probably need welding together (W, Remove Double).
That's not really needed as you can easily split the mesh up in Blender once it's welded (Select a face, CTRL-L, CTRL-P).
Paul
I use ProDesktop (the cut down version of ProEngineer free to people involved in design education). It can export STL files which import into Blender very easily.
The only problem is that each face is split diagonally into two triangles and Blender will not allow Ctrl-J (join) to join them back into a single face. This doubles the poly count and makes rendering very fiddly, (horribly reminiscent of rendering in GMax). Does anyone know of a work round? Is there a global way joining adjacent parts of a flat plane? or, is there a different way of importing STL files that avoids this problem.
I know that the real answer would be to learn how to model directly in Blender but I have spent years perfecting my ProDesltop skills and it seems a shame to abandon them.
Thanks
Chris
Hi All,
I have just been told that creations made with Google Sketchup will import directly into Blender, but the person forgot how to do it.
Probably just Pub talk, and personally I can't see it.
Just in case! has anyone else heard about this.
Cheers
Pete.
I use ProDesktop (the cut down version of ProEngineer free to people involved in design education). It can export STL files which import into Blender very easily.
The only problem is that each face is split diagonally into two triangles and Blender will not allow Ctrl-J (join) to join them back into a single face. This doubles the poly count and makes rendering very fiddly, (horribly reminiscent of rendering in GMax). Does anyone know of a work round? Is there a global way joining adjacent parts of a flat plane? or, is there a different way of importing STL files that avoids this problem.
I know that the real answer would be to learn how to model directly in Blender but I have spent years perfecting my ProDesltop skills and it seems a shame to abandon them.
Thanks
Chris
Hey guys, does anyone know where can I get the Trainz Mesh Importer for TRS2006? It seems that only the 2009 edition is available at TrainzDev...![]()
Okay... now I have a mesh and a texture, how do I export the texture to work on this mesh? Whatever I try, the mesh still shows up white...
call TrainzMeshImporter...
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\trainz_expo
rt_xml.py", line 307, in writeXML
retcode = subprocess.call(CmdLine)
File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py",
line 443, in call
File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py",
line 593, in __init__
File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py",
line 793, in _execute_child
WindowsError: [Error 14001] This application has failed to start because the app
lication configuration is incorrect. Reinstalling the application may fix this p
roblem
Hi All,
Has anybody managed to get a fresh install of blender 2.48a to work with the latest XML Exporter and TrainzMeshImporter. I have tried several times and my copy keeps displaying the same results in the output window.
I never had any problems until I tried this version of blender. I installed it as a fresh install because I had to rebuild my pc.Code:call TrainzMeshImporter... Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\trainz_expo rt_xml.py", line 307, in writeXML retcode = subprocess.call(CmdLine) File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py", line 443, in call File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py", line 593, in __init__ File "C:\Program Files\Blender Foundation\Blender\python25.zip\subprocess.py", line 793, in _execute_child WindowsError: [Error 14001] This application has failed to start because the app lication configuration is incorrect. Reinstalling the application may fix this p roblem
Thanks for any help.
Kenneth
Hi All,
Has anybody managed to get a fresh install of blender 2.48a to work with the latest XML Exporter and TrainzMeshImporter. I have tried several times and my copy keeps displaying the same results in the output window.
Thanks for any help.
Kenneth