Blender 2.6 Problem fixed!

srude

New member
Greetings;

I am sure that by now everyone is bored with my Blender 2.6 problem.

Nevertheless, let me recap.

In Blender 2.6, I had no trouble exporting a diffuse texture. However, when I added a normal map, in Surveyor, it would come out white. I know what white means--a texture problem.

So, I compared the XML file from 2.4 with 2.6. Looking at the normal map settings in 2.4, the opacity was set at 0.02. In the 2.6 version, the same opacity parameter was set at 1.0000. That is way too high!

So, I opened the 2.6 XML exporter with notepad, changed the normal map opacity to 0.02, saved the change then exported the new setting into TS2010. The item rendered correctly in Surveyor.

Now, I have only to figure out how to control the normal map opacity setting in Blender 2.6 and everything will be peachy-keen!

Cheers,

srude

:)
 
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