Banks Heath and Apollo Bay

Hello all,

I'm a previous Trainz user but have just purchased Trainz 2010 (Engineer's Edition) for my son and I, and this is my first time using the forums.

I've read in various posts that Banks Heath and Apollo Bay scenarios are faulty. Indeed i've experienced both myself.

In Apollo Bay the first level crossing signals never clear, and in Banks Heath a yellow aspect signal registers with the game as red and your session ends.

My question is, have these scenarios been fixed with patches?

My son is 5 and consquently is playing the game purely through these pre-made scenarios. With them being faulty it's limiting what he can do and, frankly, is something i'm very surprised made it 'out the door' so to speak.
 
With them being faulty it's limiting what he can do and, frankly, is something i'm very surprised made it 'out the door' so to speak.

I think the doorman at N3V hasn't been as strict as he could be recently, but perhaps they'll do a patch for the Duchess and coaches at the same time.

Bye John
 
Hello all,
I've read in various posts that Banks Heath and Apollo Bay scenarios are faulty. Indeed i've experienced both myself.

In Apollo Bay the first level crossing signals never clear, and in Banks Heath a yellow aspect signal registers with the game as red and your session ends.

My question is, have these scenarios been fixed with patches?
Hi theberengersniper

Check out http://razorbackrailway.com/forums/topic/2262-red-light-on-rbr-demo-1-apollo-bay/ thread on the RBR (Post No 6) which will explain why these activities don't work.

Cheers

Ron
 
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