Australian screenshots

Your missing something :p

And that would be?

If you mean signals, I'm aware of that. I do plan to put them in, I'm not sure how to go about it though.

I was thinking simplicity, and just putting home semaphore signals at the entrance to the yard.

I'm also aware the level crossing is not properly protected either.

Did i get it right?

Matt.
 
Caboolture Editing

AJC,
Tried to pm so this didn't clutter the forum, however... This is not critisism just suggestions for a more prototypical look:- there are no gates on the east yard either end, there is a ladder on the south end of the yard not the north, shorten the carpark on the south end to back nearer the ped overpass. Two roads closest to the loop road (plat 3) exit the yard both ends. Platform 3 has no roof on it only the waiting area in the centre. Look forward to seeing more of this area as it is one of my favourites.
Hope this isn't too heavy.
Regards
Glen

Don't worry mate, I'll edit that. I travel up to Cooroy when I can, so I can visualise the route I'm building. But I'll need to look a bit harder at Caboolture. I'm trying to get a better Caboolture, and this is what I need. I'll do some editing, and fix up these issues. I'll post a few screenies and then we'll see what needs fixed.
 
platforms

mate could u please tell me where u got
taggy_20110516_0006.jpg
the platform from
 
Kudos to you Kenneth, thats looking better every time I see it mate, truly, will become one of my top ten favorite routes when its done :)

*mattm: Looking good *gets OH&S out to measure distances, sightlines to/from LC, distance from signal to LC, track circuiting....) Nah, just kidding mate, looks aright to me, just an observation, if I may, try mixing up some textures, rather than the rather 'bland' yellow grass and brown dirt - you'd be surprised what wonderful things you can create often, just by 'experimenting' with textures :)
 
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*mattm: Looking good *gets OH&S out to measure distances, sightlines to/from LC, distance from signal to LC, track circuiting....) Nah, just kidding mate, looks aright to me, just an observation, if I may, try mixing up some textures, rather than the rather 'bland' yellow grass and brown dirt - you'd be surprised what wonderful things you can create often, just by 'experimenting' with textures :)

I repeat:

Bloody hell, but you people are hard to please!:p:hehe::hehe:

Matt.
 
frankly mattm, your scenicing has vast improvments every time you post a screenie. you have achieved a real natural look and moving towards your own style. On the matter of ballast showing through level crossings, Jamie obviously hasn't seen some NSW branchlines.:hehe: :hehe: :hehe:
pete
 
AJC,
No worries, just advice not critisism. If you like, so the forum doesn't get cluttered with talk, PM me and I can give you any other tips.
Regards
Glen
 
G'day Ken,

I downloaded the 2000 class railmotor, and all the assets, but it hasn't "worked". I'm going to try again, and see wha happens, but I'm not sure why it doesn't appear in TS2010. If you've got a solution, I'd be very grateful!

AJC
 
Out of curiosity, does it show any 'errors' perchance? (red/yellow puzzle pieces) if so, we should be able to help fix them :) Red is faulty, yellow are its missing 'something'
 
Yes, there were many yellow "puzzle pieces" :p and one "?" which was this:

Unknown Location: <kuid:62909:151>

I've tried searching Google, no luck...

I'm sure theres a solution! :hehe:

AJC
 
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