Australian screenshots

If You ever thought Modeling was hard

Happy B'day Anthoney................
If your like me and always put the hardest till last .....
For years I have been refineing my Gmax skills ....learning new tricks along the way .....I always put off learning Paintshop Pro ...no time I was too busy learning Gmax....well I bit the bullet yesterday I was sick of crap textures on my models ........and decided to create a quality detailed skin for the 1300
and let me tell you its not easy after 10 hours and many mistakes,
I think this is half decent .........now I have to go back and retexture everything :( ......................................................................
The 1300 looks too good now :udrool:
I will start the bogeys this afternoon after work
Enjoy QR Fans............................................
1300skinned.jpg
 
mr dreddman take a bow sir that is an awesome, you have excelled yourself. i am looking forward to getting hold of this little gem and giving it a whirl around the suburbs of ipswich. keep up the good work my friend.

cheers

ghosty
 
Davido, your rails and textures are filling the empty hole in my Trainz empire. Grazie.
















Zec, have you noticed this little glitch with your Z Van? It likes to stand out a bit too much. :hehe:




Yes, that little red smudge in the distance is the Z Van on the back of a goods train!
 
Davido, your rails and textures are filling the empty hole in my Trainz empire. Grazie.


Zec, have you noticed this little glitch with your Z Van? It likes to stand out a bit too much. :hehe:




Yes, that little red smudge in the distance is the Z Van on the back of a goods train!


I told you Zec :confused: 15 steps of LOD was overkill :hehe:
Cheers
Rod
 
I think it's got something to do with the maps he used ;) (going off from what he said about the T Class on the old VT forums...)

Tom :)
 
i thought i would bring some more colour to the thread, i am trying to convince someone that we need the second golden qr loco, i found this skin lying around dont tell dreddy i found it laying around his place lol.




Thanks to ImageShack for Free Image Hosting

cheers

ghosty
 
David (or anyone else who knows how), how do you do the reflective render shot for your Loco's/wagons :cool: ? Can it be done in Gmax or is 3Ds max required? BTW nice screens everyone :D !

Regards,



Matt
Matt, google up Yafray and a thing called YaGmax. You can export a scene from Gmax using YaGmax and SLGrab then render it with Yafray. The reflective floor is just a plane textured with a reflective material.

Jamez, glad the track suits :D

Cheers
David
 
NSW_QLD_!_NSW_QLD

And its not even Footy season yet.....so why did QR ever go the Blue paint sceme!
Renders lets get ingame warts in all "LOL" Ghosty where did you get that from........must of been while I was at the fridge........
Bringing home the empties while the 8.45 surburban passes by
qdr1300d.jpg
 
Ghosty,
Unless I am wrong the number of that loco was 1281 ? Cleaned a fair amount of dirt off that one over time. (I'm not talking renders here). You'll have to keep a closer eye on him Dredd when he comes over for a brew. No telling what else may walk out the door.:p :p
Glen
 
lenice

yeah i know it was a 1300 class skin i was just hoping someone hint hint nudge nudge might make the 1270 and do 1281. i hope my efforts will work seeing 1461 and 1281 cruising the ipswich line would be a interesting sight.

cheers

ghosty
 



Yes, that little red smudge in the distance is the Z Van on the back of a goods train!

Yep, it's to do with normal maps... In TRS04/06/TC1-3 items with normal maps were not hidden by fog. You'll find the same problem is on Rob's C class diesels, and a number of others... Not much I can do about it without removing the normal map, which adds some 3D details to the model without adding extra polygons :)
Zec
 
Wow.
I spend a few days away and look at all this activity. :)

Nice work guy's.

...and congratulations and welcome back Spooney. (I had a little girl 8 months ago) :D :D :'( :udrool:
 
Yep, it's to do with normal maps... In TRS04/06/TC1-3 items with normal maps were not hidden by fog. You'll find the same problem is on Rob's C class diesels, and a number of others... Not much I can do about it without removing the normal map, which adds some 3D details to the model without adding extra polygons :)
Zec
Zec, you could create a low res LOD mesh without the normal map applied, at that distance nobody can se the detail anyway...that's how I get around the problem.

Cheers
David
 
Hmmm, never thought of that :o

I'll fix the lowest LOD on the Z van, and get that uploaded. That said, I'm not going to be supporting 04-TC3 anymore (well, TC3 maybe for my steamers, but thats it).

You shouldn't need to rebuild stuff from scratch for 09. Although best results for the normal maps come out when you bake them from a 3D mesh, my locos and rolling stock still use the old NVidia plugin to create the normal map. Quicker, gives a reasonable result... The only thing you would need to do really is rename the materials, and re-export them. And make sure the mesh isn't referencing materials that aren't there :)
Zec
 
The only thing you would need to do really is rename the materials, and re-export them. And make sure the mesh isn't referencing materials that aren't there :)
Zec

None of that makes any sense to me, but if you don't mind, I'll keep giving you a nudge if I find something that's abnormal. :p

Perhaps this doesn't happen in 2009, but I've noticed that passengers in the Z van like to stick their backs through the wall, any easy fix to this?
 
You shouldn't need to rebuild stuff from scratch for 09. Although best results for the normal maps come out when you bake them from a 3D mesh, my locos and rolling stock still use the old NVidia plugin to create the normal map. Quicker, gives a reasonable result... The only thing you would need to do really is rename the materials, and re-export them. And make sure the mesh isn't referencing materials that aren't there :)
Zec

I think I'll just finish what I'm doing for 06 and when the urge to start something new comes along I'll make the jump to 09.

38blksla.jpg


Got this as my desktop wallpaper :)
 
Yeah, I can fully understand that... Just pointing out that it isn't as bad as some have made out to get an item working in native model. So long as there are no missing textures, no weird material setups, and no errors in the config, and no alpha blending, any item will work fine in TS09 native mode. Looking at your 38 there, it should work perfectly fine in native mode, except maybe the headlight and windows... Oh yes, and the Espec and sound files will be a little iffy, but I spent a weekend running billegulla's A2 class in 09 without any troubles :)

Jamez, the materials stuff was intended for David :)
As for the passengers. The vans are set up for TC3/09 passengers, which are much easier to 'fit'. The old 04-TC2 passengers had all sorts of weird positions, and sizes (aka 'fat australians'), which made it extremely difficult to place them neatly :)
Zec
 
Yeah, I can fully understand that... Just pointing out that it isn't as bad as some have made out to get an item working in native model. So long as there are no missing textures, no weird material setups, and no errors in the config, and no alpha blending, any item will work fine in TS09 native mode. Looking at your 38 there, it should work perfectly fine in native mode, except maybe the headlight and windows... Oh yes, and the Espec and sound files will be a little iffy, but I spent a weekend running billegulla's A2 class in 09 without any troubles :)

Jamez, the materials stuff was intended for David :)
As for the passengers. The vans are set up for TC3/09 passengers, which are much easier to 'fit'. The old 04-TC2 passengers had all sorts of weird positions, and sizes (aka 'fat australians'), which made it extremely difficult to place them neatly :)
Zec

Ok cool, so what you're saying is 'when i get off my arse and buy 2009, i wont have that problem?' :)
 
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