Australian screenshots

They look fantastic Davido!! You gonna be releasin them for TRS 2012? There is like, no SAR, NSW or Australian Trains on there!! Graphics are great, but thats about it

Get me a mop David

SARRailways
If he releases it for TS2010, it works in TS12...

Jamie
 
Great shot of the V Set David, With all the hype of gimme gimme, I feel payware mate is the way to go. You could be a millionaire :)

Nice model though as always with all your content.

@ SARRailways - There is no need mate to quote the picture when complimenting a content creator/ route builder. Your reference was enough for me to work out what shot you were referring to. Plus it gives people on slower internet less duplicate things to render up when viewing the forum page.


Cheers

Trent
 
Hi all,

First 2012 screenshots from me:

The junction town of Emmaville, looking West over the yards:


Looking East, towards Sutton, the (eventual) terminus of the main line; the line to the left is the branch to Trenton:


Ignore the texture, that is subject to change; i just thought it was better than the blank grid.

Quick question: What is the maximum distance that point rods should travel from a signal box, before a second box would be considered?

Cheers,

Matt.
 
Last edited:
Hi David
Looks pretty good, although I would recommend upping the 'env' material a little. The stainless on that consist looks pretty much clean, so would reflect stuff fairly well (although not as much as polished stainless). IMO, tbumpenv is best for stainless (and weathering, e.g. scratches, etc). Would love for it to work on windows though :(

A little on the more extreme end, however the DMC-12 did have polished stainless :hehe:



I would also suggest using it with a more 'textured' cloudy sky, to help bring the details out a little more.

Zec
 
Davido, it maybe just the angle, and/or Trainz so called Sun, but is it just me, does that shade of blue look correct?

Also, are you going to do a "pantograph-less" driving trailer for such trains as 2+ 4 sets, and when a 2 car V-set use to operate?

They look fantastic Davido!! You gonna be releasin them for TRS 2012?
Not sure what they are due to too many photos in a thread, but if you look beside his name, that may give a clue ( - but that doesn't mean he does not have the lastest version.)

Edit:
Me! said:
Not sure what they are due to too many photos in a thread
Oh, so they are the "threatened species" V-sets. (The silly governments have already "downgraded" the majority of South Coast interurban runs using outer suburban trains.)

PS: What do "removal" ads have to do with this thread's page?
 
Last edited:
Hi Dave,

May I suggest maybe a light dusting of dirt? Just a light brown or something as most v sets these days have road grime on them. :)

Nice shots everyone!
 
Thanks for the comments fella's.
Because of the material type I'm using they will for TS2009 SP1 onwards.
Colours aren't finalised yet, I was just really rapt with the tbumpenv material.
Zec if I reduce the grey in the diffuse alpha it looks too blue and I'm yet to
see how it looks under different sky's and yes it would be nice on windows :(

Cheers
David
 
In theory, under a blue sky, it should look more blue, being reflective metal :) Generally stainless steel is more 'silver' than 'grey', so I would suggest maybe brightening the texture on the outside, then upping the tbumpenv material. On the painted areas, drop it back a bit less, since they will have less texture.

I actually have been somewhat building my textures around the 'VicTrainz Sky #1' (I'm pretty sure that's the name anyway). However, I give them a run on a few other routes to test different skies. :) The screenie with the DeLorean was done with that sky.

The other area I would suggest using it is on the bogies, and track. Although you don't actually see 'sky', it gives a more dynamic looking reflection, and can be graded from inside to out (since the outer area of the wheels generally has a bit less wear), plus is reflects what would be 'ambient' light better IMO (having objects match the sky colour gives a better feel for ambient light, since the colour of the sky really does have an effect on ambient light IMO).

BTW, a small trick for bringing 'out' flat, painted, areas on vehicles with normals maps (if you use the NVidia plugin) is to apply a minimal amount of 'noise' to your greyscale height map, then run the NVidia plugin to generate the normals. This gives the effect of slightly 'rough' steel', either from weathering or construction. Helps break up big flat areas (e.g. the roof of a steam loco or the side of a 'flat' timber carriage :) ).

Zec
 
Hi guys

Is it possible to delete a section of a route without deleting the whole lot in TRS 2012? I kinda messed up and need to delete a bit of board
 
Quick question: What is the maximum distance that point rods should travel from a signal box, before a second box would be considered?

Don't know Aussie specifics, but in England point rodding was limited by law to a max of 350 yards, and rarely out to 500 yards or so using a pair of signal wires. I doubt if the latter were ever considered on the main line due to the possibility of the wire breaking. Since our signalling practices were imported from there, there probably isn't a lot of difference.

Hence signal boxes and ground frames being located about the halfway point of a station.

Generally signal wires were good for half a mile or even more for some distants.

Great resource:
http://myweb.tiscali.co.uk/gansg/3-sigs/sigbox.htm

Cheers
Charlie
 
Back
Top