As a TRS2009 user, how do later version's 'snow line' feature work?

BraselC5048

Active member
Right now I'm working in TRS2009, and have no plans to upgrade to a later version anytime soon. (Yes, I know, out of date and all. I'm hoping to get it finished and uploaded as a TRS2012 route before TRS2012 itself is obsolete. ) I know newer versions have a snow line feature, and since my route happens to climb above the snow line and then back below it, I'm wondering how it works. (Right now the 'snow line' is created manually.) I know there's track which automatically changes to a snow version; is it a gradual transition, or does it just abut each other? Right now I have a light snow and heavy snow versions of my track, and at each of the regular-light snow-heavy snow transitions I've placed a medium to short trestle to hide the transition.

Second, does the snow line feature work with trees, and if it does, again, is it a gradual transition or is it a sharp contrast? Finally, can the snow line be at different elevations at different parts of your route? Right now one side of the mountains starts the snow line transition right at the end of drumhead trestle in a small cut, and the other side starts it after a bridge to cut across a canyon. Since that means the elevations have to be precise to a few meters, and that the actual elevation of that section of track is different on both sides (I don't even know which side is higher!), a constant altitude snow line could be a problem. (For the matter, since the main truss span across the canyon is level, it's actually at slightly different elevations on opposite sides of the canyon.)

Thanks.:)

(I can't figure it out for myself, as I lack the hard drive space to install another edition of Trainz besides the one I already have.)
 
Oh you will eventually be assimulated ... and you will go out and buy a new Gaming desktop PC with an expensive high end video card ... and you will break down and buy T:ANE ... and you will buy the NEXT T:ANE too !

One day our children's children will look back at T:ANE, and say: "It looks like TRS2006 with shadows" ... "did you really play that grandpaw" ?
 
Last edited:
Or you actually reply to the question @ Cascade.

@ Brasel,

Under environment sessions you can define the snowline. This will be the same for your complete route.
Those assets that are created to respond to it will do so, others that only have one look will obviously only keep that look. So some ground textures will change to snow, some trees, some buildings, some tracks. TUME made a lot of seasonal content (and when you buy TS12 or TANE, check out the assets he used on his routes made by others as those usually are also seasonal).
 
Back
Top