So the content that JR "fixed" for SP1? Yeah, that's now turning up Faulty: "Unable to link compiled script class". The script/class is GEstdInterior.gs/GEsdtInterior and at the surface everything appears to be in place, maybe JR can have a closer look at their script? It was last modified in Feb 2012.
Also, the vehicles in the Mojave session which no longer show up? They all require two assets in common: the Train Effects library, and the Multi-number library for rolling stock. Latest version of the train effects library from the DLS is 1.26e (faulty: Unable to link compiled script class), with 1.27 available on their website; version 1.25d is built-in. As for the number library, v2.02 is latest and built-in. Deleting v1.27 of the Train Effects library triggered the "Unable to link compiled script class" error on EVERY SINGLE JR ASSET THAT USES THE LIBRARY AND IS NOT BUILT IN. So either JR or Auran screwed up. This most likely means that the built-in stuff has the same errors which are being suppressed by virtue of being built-in. I'll try deleting the library cache.
EDIT: It worked. JR vehicles now show up error-free.
Also, the vehicles in the Mojave session which no longer show up? They all require two assets in common: the Train Effects library, and the Multi-number library for rolling stock. Latest version of the train effects library from the DLS is 1.26e (faulty: Unable to link compiled script class), with 1.27 available on their website; version 1.25d is built-in. As for the number library, v2.02 is latest and built-in. Deleting v1.27 of the Train Effects library triggered the "Unable to link compiled script class" error on EVERY SINGLE JR ASSET THAT USES THE LIBRARY AND IS NOT BUILT IN. So either JR or Auran screwed up. This most likely means that the built-in stuff has the same errors which are being suppressed by virtue of being built-in. I'll try deleting the library cache.
EDIT: It worked. JR vehicles now show up error-free.
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