Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
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AND A BETTER COLLISION SYSTEM!( Not to the point where it gets graphic, but like train simulator 2018).Yes I can agree that the graphics are looking better, but it's not all about looks. Personally I would like to see some information at some point on night lighting, weather effects, and the sound engine...because the doppler effects in tane are a joke, sorry to say. If other simulators can get it down almost perfectly, I don't understand why these guys can too. Other than that small rant, as a content creator...I'm really looking forward to using pbr materials from now on. What a difference it makes in quality!
Cheers,
-Andrew R.
Yeah, I Just noticed. The ground looks faded(Almost black and white). It looks more fake and dull... It still looks nice though...Have to say it's really big improvement in terms of details and shaders but the current palette... I dunno. Wish you guys could tweak things a bit.
What I mean is the first picture is less detaily but still overly welcoming while the second one has bleak colors, like it's desaturated too much and little too cold - look at the sky for example and the grass color is also bit unreal. It would be okay for late autumn I guess but not for lush spring or summer. Take a comparison with real photos for example: https://imgur.com/a/Nu6xln5.
And if you improved skybox (which is not very hardware-demanding feature in itself) it would show a lot as clouds are always making wonderful pictures (even greater when being reflected on water).
But I have to say the night lighting is really awesome.
I agree, the details are great. Nothing good post-processing and color-correction couldn't manage (perhaps some saturation slider in-game?).Yeah, I Just noticed. The ground looks faded(Almost black and white). It looks more fake and dull... It still looks nice though...
N3V has never been very good at screenshots to sell their product.
Sorry guys
Harold
Am amazed that I am remembered for my criticism.Trying to get another interview, eh?