I going to build a colourless area to serve as a fiddle yard (ie no colour). So far the process I am using has been working fine but I have hit a problem with the Misc_Phone_Box by Tafweb.
The process I am following is -
1) cloning a number of objects
2) edit in Content Creator Plus to ensure it is up to date with 2006
3) edit in Explorer
a) opening the 'texture' file in TGAtool2 (eg red.texture), saving the file as a tga file (eg red.tga)
b) open the tga file in Photoshop elements, set image mode as greyscale, then reset as RGB colour and save
c) create the texture.txt file with the following contents
Primary=red.tga
Tile=st
The problem is that the alpha channel for the Phone Box isn't working properly and the windows aren't appearing. The problem is either occuring at step 3a or 3c, because if I skip step 3b the phone box turns up red, but without the windows. Reopening the phone box for editing confirms that the alpha channel in the TGA file exists using TGAtool2 but it simply isn't coming working in Surveyor.
Any ideas?
Andrew Harvey
The process I am following is -
1) cloning a number of objects
2) edit in Content Creator Plus to ensure it is up to date with 2006
3) edit in Explorer
a) opening the 'texture' file in TGAtool2 (eg red.texture), saving the file as a tga file (eg red.tga)
b) open the tga file in Photoshop elements, set image mode as greyscale, then reset as RGB colour and save
c) create the texture.txt file with the following contents
Primary=red.tga
Tile=st
The problem is that the alpha channel for the Phone Box isn't working properly and the windows aren't appearing. The problem is either occuring at step 3a or 3c, because if I skip step 3b the phone box turns up red, but without the windows. Reopening the phone box for editing confirms that the alpha channel in the TGA file exists using TGAtool2 but it simply isn't coming working in Surveyor.
Any ideas?
Andrew Harvey