working in TANE , I have a lot of high resolution photos of the rocks and vegetation along the cumbres and toltec route that are creative commons . I have decided to use these as ground textures .
some of these are cliffs and boulders with sky backgrounds, i don't want to include the sky, so where i could not manage to crop sky out, i've removed the colour and was hoping to be able to use an alpha mask to stop the unwanted portions of the photo to be included. i've looked and cannot find an answer to my problem, so perhaps someone here can help.
I know we can use alpha for 3d objects but can the same be achieved with a texture file ? if it can be done how would i set up the asset so it would work correctly in TANE ?.
Heres the example i am working on , i've created an alpha mask of the sky in photoshop .my objective would be to have a number of these and attempt to paint them onto rock surfaces if it can be done .I know a 3d model would be better but i'm not up to speed to make one of these at the moment .
some of these are cliffs and boulders with sky backgrounds, i don't want to include the sky, so where i could not manage to crop sky out, i've removed the colour and was hoping to be able to use an alpha mask to stop the unwanted portions of the photo to be included. i've looked and cannot find an answer to my problem, so perhaps someone here can help.
I know we can use alpha for 3d objects but can the same be achieved with a texture file ? if it can be done how would i set up the asset so it would work correctly in TANE ?.
Heres the example i am working on , i've created an alpha mask of the sky in photoshop .my objective would be to have a number of these and attempt to paint them onto rock surfaces if it can be done .I know a 3d model would be better but i'm not up to speed to make one of these at the moment .
