As the title says, the AI drivers look too far ahead for the next signal state.
As soon as they go through one signal, they are aware of the state of the next signal, even if it is a mile or more down the track.
And I know it's always been this way, but it's such a pain.
It results in a train passing through a green signal, and if the next signal is amber, it slows down to half the track speed while still in the 'safe block', and if the signals haven't changed, then the same speed for the next block too.
That's the majority of 2 blocks that a train will run at half speed because it started acting on the amber loooong before it should be able to see it.
Is there a way around this?
I looked for a rule that might help, but couldn't find anything, and I discounted driver commands because I'm using EIT and MCM, and I exclusively use 'Autodrive to/via MCPathStop' for the drivers.
I've a feeling it's hard-coded into the game by it's wise developers.
It would be nice if there was a distance we could set for the AI before it 'saw' the next signal, to make it much more realistic.
I doubt there's anything that can be done, but I just wanted to put it out there.
As soon as they go through one signal, they are aware of the state of the next signal, even if it is a mile or more down the track.
And I know it's always been this way, but it's such a pain.
It results in a train passing through a green signal, and if the next signal is amber, it slows down to half the track speed while still in the 'safe block', and if the signals haven't changed, then the same speed for the next block too.
That's the majority of 2 blocks that a train will run at half speed because it started acting on the amber loooong before it should be able to see it.
Is there a way around this?
I looked for a rule that might help, but couldn't find anything, and I discounted driver commands because I'm using EIT and MCM, and I exclusively use 'Autodrive to/via MCPathStop' for the drivers.
I've a feeling it's hard-coded into the game by it's wise developers.
It would be nice if there was a distance we could set for the AI before it 'saw' the next signal, to make it much more realistic.
I doubt there's anything that can be done, but I just wanted to put it out there.