I just ran my Gloucester Terminal Electric route. I haven't had the opportunity to do much driving if at all for months since I've been working on other projects both in and out of Trainz. In this particular route, I have nearly 2-dozen active AI drivers plus two to four captive AI drivers on a mainline with no interaction with each other. In 122411, like all previous builds, I could drive for hours before I had one particular drive do something off the wall in the typical AI fashion which I need to troubleshoot someday. Usually, I just fix the AI and continue on for another few cycles before the goof up occurs again. In build 123794, after 15 minutes I had AI get "stuck". They were all staring at a signal even though the signals were green or yellow. I CTRL-right-clicked on each one and had the drivers continue schedule which they did without problem except for one. This one driver decided to crossover on to the other mainline causing a fouled mainline due to locked switches. I had to intervene and place him beyond that junction in order to get the operation working again. The other interesting thing I noticed was that there were no messages posted in the message-box regarding getting stuck. It was as if they finished their schedules and that was that.I am a Trains + user running build 123794. This build broke many of my routes. I have had to add many more track marks to prevent AI controlled trains from stopping, or worse, reversing direction. I was one of the first people to mention that its almost like a trailing train cannot see "through" a preceding train to see its next track mark. In most cases of a malfunctioning AI train this hypothesis "explains" why I am having to add so many more track marks. Things ran fine in build 122411, the previous commercial release. Build 123794 broke a lot of stuff for me. I should comment that I have no assets showing errors and have done numerous complete data rebuilds to see if that solves any of my problems - it doesn't. I am also using the "drive to " commands.
I'll take a look at the OPs route and session tomorrow, but I have a feeling he's on to something as well. I wonder if part of this is due to the new TLR thing the developers are working on. In the process of implementing this new feature, they broke something else.
 
	 they've been running for around 2 hours with no problems.
 they've been running for around 2 hours with no problems. . but truly i hope they drop a patch soon so i don't have to do all this work to get them running good. in total i have 10 interlocking towers with many paths
. but truly i hope they drop a patch soon so i don't have to do all this work to get them running good. in total i have 10 interlocking towers with many paths
 
					
				