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your 100% right! i was thinking the same thing myself. even the first response towards my Ai problem here was "No problem here" . i feel like its a mixture of users not using that much Ai in their sessions, or just driving solo or just playing prebuilt sessions. so they probably never get the chance to see Ai doing ridiculous stuff to report it.'i'm going to go out on a limb here and say that perhaps the developers are not aware of this issue due to it not being reported.
I just got a response from the QA team today (4/9/2024) for a report I submitted in January regarding the issue with AI controlled trains not being able to follow the instructions when following closely to another train. (Stopping, reversing direction, and other strange things.). QA responded as follows: "Please retest this issue in the next update, as I believe it has been addressed." This is indeed good news if the issue has been addressed and fixed.I'm less inclined to alter anything until I find out if the break in sessions is permanent. I have some very large routes with many drivers and I definitely don't want to change anything until I find out. AutoDrive works well for long distances but what about those areas with lots of junctions? This is the area where the AI starts backing up when it needs to navigate through a yard or terminal. One particular route has a few large passenger stations and some large terminals with complex tracks and I'm afraid the change will be for naught. These areas used to work fine in the previous versions.
Thank you very much for the update. Let's hope this is true and the pseudo-AI drivers go back to their normal annoying selves.I just got a response from the QA team today (4/9/2024) for a report I submitted in January regarding the issue with AI controlled trains not being able to follow the instructions when following closely to another train. (Stopping, reversing direction, and other strange things.). QA responded as follows: "Please retest this issue in the next update, as I believe it has been addressed." This is indeed good news if the issue has been addressed and fixed.
In the meantime, I have selected one of my routes and have used the AutoDrive command extensively. This has minimized the AI issues in this route.
Is there any further update on repair of this really frustrating bug?
Yes SOON! This issue was resolved in the beta version. I have a busy session on a tram route I created. With the beta, I was able to drive that for hours before I ran into some self-inflicted issues instead of the AI doing everything to sabotage the operations.My guess is it's part of the next patch, which is supposedly in it's final beta stage, if I'm reading other threads right.
SOON, I guess...
Hopefully it does fix the issue so I don't have to constantly monitor the AI trains...
TRS25 can take a running jump if I need TRS22 Plus to stop the AI forming static queues. The behavior is not 'so called' as it is recognised by N3V.The beta that John is commenting on is for Trainz Plus. You would need at least a monthly subscription to Trainz Plus to access it. As to whether the fixes for so called AI behavior will find its way into a update for TRS22 Standard or TRS22 PE is anyone's guess. They will certainly be in TRS25 when it comes out. I think the fact that N3V has heavily discounted TRS22 PE in the current sale is a strong indicator that the release of TRS25 is right around the corner.
First there is no program known as TRS22 Plus. Trainz Plus is the name of the program that represents the latest features for the Trainz franchise. It is basically the test bed for features that will appear in future versions such as TRS25. Development of TRS22 Standard and TRS22 PE is nearing the end.TRS25 can take a running jump if I need TRS22 Plus to stop the AI forming static queues. The behavior is not 'so called' as it is recognised by N3V.
In the launcher for Trainz Plus, click on Trainz Settings.Does that mean I can go somewhere on the web and find this beta?
First there is no program known as TRS22 Plus. Trainz Plus is the name of the program that represents the latest features for the Trainz franchise. It is basically the test bed for features that will appear in future versions such as TRS25. Development of TRS22 Standard and TRS22 PE is nearing the end.
I'm sorry you chose to take offense at my opinion of the idea that any version of Trainz has AI in it. It clearly doesn't. Trainz uses the term AI as a marketing gimmick to convince users that their human written code isn't buggy which it most certainly is. The bad behavior of the computer controlled drivers is the result of bugs introduced I suspect by work on the newest feature called Trains Living Railroad. As John reported, those bugs have been fixed in the latest beta of Trainz Plus. As I stated, no one knows if there will be a TRS22 Standard and TRS22 PE service pack forthcoming. I hope there will be at least for bug fixes.