Hi Fellow Trainz fans.
I originally purchased Trainz from Steam over a year ago just to have a original Loud Train Horn which was used as a party prank. It worked guests thought a train was on a colision course and was going to crash through our house, (5.1 surround, front speakers are 4 ft tall by 8 inches square, thurndering base).
Anyway then about a month ago I decided to check out the software more thoroughly, soon found out that buying through Steam was not the best thing I could have done but fortunately the new store sale came along and I was able to re buy Trainz at a very reasonable price.
First map I made was a 22 square x 22 square map with 8 working industries and 8 AI trains, and it worked pretty good AI chugged along, but as I added more textures, trees, signs, etc, I began to notice a real degradation in computer performance.
I think it was due to the map being one big square rather then being a longer thinner map line (hope you get what I mean by that).
So yesterday I started another map which I hope to be able to complete and maintain good compy performance, this time I will try a map line which is not square but long and thin.
Also the speed trees could have been a killer for the 1st map, likely had way to many of them.
The learning curve in Trainz hasnt been as tough as I first felt it was going to be, lots of tricks folks have posted in the forums have helped me alot.
Happy Trainzing
				
			I originally purchased Trainz from Steam over a year ago just to have a original Loud Train Horn which was used as a party prank. It worked guests thought a train was on a colision course and was going to crash through our house, (5.1 surround, front speakers are 4 ft tall by 8 inches square, thurndering base).
Anyway then about a month ago I decided to check out the software more thoroughly, soon found out that buying through Steam was not the best thing I could have done but fortunately the new store sale came along and I was able to re buy Trainz at a very reasonable price.
First map I made was a 22 square x 22 square map with 8 working industries and 8 AI trains, and it worked pretty good AI chugged along, but as I added more textures, trees, signs, etc, I began to notice a real degradation in computer performance.
I think it was due to the map being one big square rather then being a longer thinner map line (hope you get what I mean by that).
So yesterday I started another map which I hope to be able to complete and maintain good compy performance, this time I will try a map line which is not square but long and thin.
Also the speed trees could have been a killer for the 1st map, likely had way to many of them.
The learning curve in Trainz hasnt been as tough as I first felt it was going to be, lots of tricks folks have posted in the forums have helped me alot.
Happy Trainzing
 
	 I'll have to try that one myself!
 I'll have to try that one myself!