Adding the Native Automatic Running Numbers

I am learning to create a wagon in fbx format. I want to add the wagon running number automatically.
I had read in this link about adding the wagon serial number : Vehicle-running-numbers container and Adding the Native Automatic Running Numbers system to a traincar.

I have set the number range, which is 0001-9999 (4 digits) in config.txt :

vehicle-running-numbers
{
running-numbers "0001-9999"
}

My question is, how do I draw the serial number on the wagon?
Or do we need script for placing automatic running number and the arrow point where it will be drawn ?
 
Hi Aprinto_joss
You can find information on the alpha numbers system here: https://online.ts2009.com/mediaWiki/index.php/Alpha_Numbers

Regards
Hi Zec,
Thank you for your link.

Based on those link, we should use :
- folder named with "alphanumber"contain files named with "alphanumber_X.tga" and their image.texture.txt. ONLY that name.
- The number will appear based on "a.alpanumber" location, too ?
Are they every digits ? I need 4 digits ("0001-9999")

Am I correct ?
 
I have created the hierarchy in Blender as a screenshoot image HERE ,

- I create 4 fbx' of meshes : digit_3.fbx for digit number 1, until digit_6.fbx for digit number 4.
- I create 1 fbx contain all 4 meshes as arn.fbx.
- I create empty-plain-axes : a.arn0 until a.arn3 for 4 locations of number painting in wagon.

BUT Trainz give me random number at Surveyor's Properties ONLY, not in wagon display in game.
Wagon number only display the static number as I create ( "0000" ) ....

What's a mistake I had done ?

Can anyone help me to solve ?
 
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