Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hi Len,
you may want to use/test Pitkins's rule <kuid:121843:100602> InstantMoveTrain
no need for portals but it can move a train to a trackmark
I put down a length of track, some way along I put a trackmark 1 and further along trackmark 2. and TM3
The trackmarks are in the direction I want the train to go.
I did the commands,,, drive to TM 3,, IMT to TM 1, and Drive to TM 2. Repeat
It gets to TM 3 makes a beep and just goes back and forward between 2 and 3. It seems to bypass the IMT command.
I have used the InstantMoveTrain command and its works perfectly.
A question I have, and the answer may be obvious but is not clear from your description.
The destination trackmarks have to be named "MOVETRAIN_0", "MOVETRAIN_1", etc to "MOVETRAIN_19". Not certain if the names must be in capitals but why tempt fate? Have you actually named your trackmarks this way? Your description simply uses IMT (which I am assuming means "InstantMoveTrain") to "TM 1"?
The driver command looks for trackmark names exactly as described. I am doing this in my driver commands to avoid the issues that are now cropping up with hundreds or thousands of trackmarks, and thus having the commands timing out.
Since the menu only allows these names, I don't see how you could be setting up this scenario to begin with.
The InstantMoveTrain command is intended as an alternative to using portals. The command allows you to use 20 different destinations (i.e. 20 different "exit portals") and a theoretically unlimited number of trackmarks that can act as "entry portals". How many portals would a route need? The routes that I have seen that use portals have only one or two, rarely more. Why would you need hundreds or thousands of trackmarks (presumably most for the purpose of the InstantMoveTrain command)?
Perhaps you are not using trackmarks as efficiently as possible or are using them for purposes that they are not designed for?
A tip. I find it useful to place trackmarks, triggers, etc that are only specific to a particular Session in the Session Layers, not the Route Layers. That way the number of trackmarks and triggers that have to be in a Route (and therefore needed by ALL Sessions) can be kept to a minimum.
Hi,,, I tried the instantmove and I would like to use it, so I did a very small test route.
I put down a length of track, some way along I put a trackmark 1 and further along trackmark 2. and TM3
The trackmarks are in the direction I want the train to go.
I did the commands,,, drive to TM 3,, IMT to TM 1, and Drive to TM 2. Repeat
It gets to TM 3 makes a beep and just goes back and forward between 2 and 3. It seems to bypass the IMT command.
Any help please.?
Len
You are preaching to the choir, I wrote the command. I actually wrote it so I could skip around in very long routes (which I sometimes find tedious).
Insofar as trackmarks, I was referring to routes of other creators. I remember one Texas route that had hundreds of trackmarks. The game has to build the menu when a driver command is instantiated, and the items grow geometrically. I develop sessions mostly for the routes of others, so I must avoid placing trackmarks in the route layers. The number of trackmarks available for the InstantMoveTrain driver command is set arbitrarily in my code, and can be increased. But again, timing out must be considered (although no one seems to have parameters to work with).