justinroth
Well-known member
I have been bothered since I started playing Trainz by the A.I. un-prototypically stopping right on a red signal. I have tried a few methods including signal linker in conjunction with an invisible signal to no avail. Until now it has been just one of those things I've come to accept, however in a current scenario I would like the A.I. to stop short of triggering a grade crossing that has interlocking signals just past it. Does this bug anyone else or am I nitpicking? Has anyone created a rule or scripted object that may accomplish what I am trying to do?