A call for high-quality routes

WindWalkr

Administrator
Hi all,

Auran is looking for content creators who are willing to submit routes for inclusion in future Trainz releases. Routes should be completed and of high quality. Routes may be built for any version of Trainz, however the route builder should be willing to work with Auran to bring the route up to TS2009 standards.

Routes which have not had significant prior exposure (for example, either unreleased routes or payware) are preferred, however any route of sufficient quality will be considered.

For more information, including submission details, please read this trainzdev forum post.

kind regards,

chris
 
Maybe you need to sticky this Chris as it had already dropped off the page...

Interesting invitation, as I've already stated in other threads I would have liked to provide a re-worked (not to be confused with RW RS-Reworks:eek: :eek: ) Glasgow to Falkirk for TS2009 or even a new route but my offer on TrainzDev (at the time) was given a rather cool response.

I have now started work on an updated Glasgow to Falkirk (which will hopefully be Glasgow to Haymarket and Stirling), let's see if we can go forward with that.

Just had a quick look on the Dev page...

With respect Chris I think you need to clarify that only routes fitting a very narrow criteria would be eligible, in particular they need to be routes that are almost ready and not previously published. If you make this type of development contribution call, it really needs to be with a few months notice to give the route builders time to work...
 
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Hi all,

Auran is looking for content creators who are willing to submit routes for inclusion in future Trainz releases.

Routes which have not had significant prior exposure (for example, either unreleased routes or payware) are preferred, however any route of sufficient quality will be considered.

kind regards,

chris

Hello Chris,

Can you please advise why, after I have personally purchased many PAYWARE layouts already, I would have to buy them again if they are included in a future Trainz version ??
And of course, without sounding rude, if they are PAYWARE layouts then they are already of an exceptionally high standard, and I hardly think they would need any improvement by Auran to fit into the next installment of the game. Also, would the creators of PAYWARE layouts allow you to include their routes in the future, legally, or, with some sort of financial compensation for lost sales, which we, as Trainzers in general, would have to stump up for through a higher price on the retail value of future releases.

It would be appreciative for PAYWARE creators, and their customers, to hear Auran's stance on the practicality of this invitation.

Cheerz. ex-railwayman.
 
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Hallo Chris,


I just have finished my Milwaukee Road Bitterroot section. About 75 kilometres of Milwaukee Roads mainline over the St. Paul Pass as well as about 30 kilometres of Norther Pacifis's line over the Lookout Pass.
It contains a lot of content, made by myself – especially for the Milwaukee Road route and by using texture from real object photos from along the route. It is all unreleased jet – even a lot of locos and rolling stock. I just have to finish the content like to create thumbnails for it and such other little details, which will still need several time.


Just have a lock onto the route by watching this video!




if you are interested in my creations, just mail me to:


tume.tume@web.de


Note: My mailadress ume@hrz.tu-chemnitz.de is temporary not available!!!
 
Hello Chris,

Can you please advise why, after I have personally purchased many PAYWARE layouts already, I would have to buy them again if they are included in a future Trainz version ??
And of course, without sounding rude, if they are PAYWARE layouts then they are already of an exceptionally high standard, and I hardly think they would need any improvement by Auran to fit into the next installment of the game. Also, would the creators of PAYWARE layouts allow you to include their routes in the future, legally, or, with some sort of financial compensation for lost sales, which we, as Trainzers in general, would have to stump up for through a higher price on the retail value of future releases.

It would be appreciative for PAYWARE creators, and their customers, to hear Auran's stance on the practicality of this invitation.

Cheerz. ex-railwayman.

It depends on the Payware route. I've picked up a couple. One quite expensive one was unfinished to my mind, never did buy anything else from that source again. The other that immediately springs to mind stuck me as being quite bland certainly not up to the quality I was hoping for nor as good as the cream of the DLS.

Cheerio John
 
The announcement is pretty straight forward....either you are willing to contribute or not....kind of a no brainer. I'm sure they expect the usual whining and advice on what they should or shouldn't do. At least on TrainzDev they are deleting all the discussion posts since they aren't asking for discussions but for quality routes.....it's pretty clear you aren't going to get a few months even if it would be nice.....and silly questions about paying for payware twice are....silly. If you've got a route you want considered, submit it...that's all....:cool:
 
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Hi guys,

Thanks for your comments. As others have noted, we're trying to keep the trainzdev thread clear for questions relating specifically to this project rather than general discussion. Feel free to discuss whatever you like on this Auran-forum thread, however if you're thinking to submit a route and need clarification then please direction questions to the trainzdev thread or to the email address listed on the trainzdev post.

A couple of quick replies to queries from this thread:


Maybe you need to sticky this Chris as it had already dropped off the page...

It's a sticky on the content creation forum and on trainzdev. This post on the general forum is just here to attract attention from people who may not frequent our content creation forums.


With respect Chris I think you need to clarify that only routes fitting a very narrow criteria would be eligible, in particular they need to be routes that are almost ready and not previously published.

I think the trainzdev post is very clear about our criteria. If you have any details that you'd like clarified, please post in reply to that thread. The criteria is not particularly narrow, however the timing is relevant.


If you make this type of development contribution call, it really needs to be with a few months notice to give the route builders time to work...

Tony's initial call for content must have been stickied for nearly a year now. It should not come as a surprise that we're looking for content. It has taken longer than we hoped for content creation on TS2009 to get up to speed, so we've delayed the final cut-off by six months. We're now in a position where we're ready to call that cut-off. If the routes that people were talking about when we set the original deadlines are still not finished, then they're not going to be ready in time - it's that simple.


I always wondered what the criteria for a "high quality route" were

It's subjective; we're looking for routes that the majority of people would agree are of high quality.


And of course, without sounding rude, if they are PAYWARE layouts then they are already of an exceptionally high standard, and I hardly think they would need any improvement by Auran to fit into the next installment of the game.

The current crop of content (payware or otherwise) is typically built for TRS2004 or TRS2006. While it may well have been tested on TS2009, it is certainly not built to TS2009 standards and does not come close to stretching the TS2009 graphical capabilities. We are looking to take existing routes and help the creators bring them up to the next level.


Also, would the creators of PAYWARE layouts allow you to include their routes in the future, legally.

That is completely up to those content creators. We have put out the invite, it's up to the individual creators to determine their response. For a content creator who has quality work and would like to bring it to a significantly wider market, there is an obvious benefit to this approach.


..with some sort of financial compensation for lost sales, which we, as Trainzers in general, would have to stump up for through a higher price on the retail value of future releases

You present somewhat of a false dichotomy, as customers will have to pay for the product regardless of who creates the content. Someone still has to do the work. While we have been able to rely on contributions for some past versions - in fact, we would not have got to where we are today without this - it seems that more and more of the higher-end content is moving to payware. Even where a route is contributed gratis, there is still a significant cost to Auran to include it (including QA, management, localisation, and so on) so it's not like we've ever had a free ride.


Can you please advise why, after I have personally purchased many PAYWARE layouts already, I would have to buy them again if they are included in a future Trainz version ??

We're not talking about taking existing content and bundling it as-is, so it's not a simple case of "I already have this content." See above comments about route updates.

If the product is attractive to you, you will buy it. If it is not, you won't. We believe that only a small minority of our customers buy third-party addon payware at the current time. This means that most of our customers have never been exposed to the content in question. It's advantageous to the route creators and to our customers to have the content bundled.


A final note in closing:

If you wish to submit your route for inclusion, please read the trainzdev forum post (linked above) and contact us on the email address specified in that post. Posts made here may quite possibly be missed during the reviews.

chris
 
Can content be from the DLS, or does it HAVE to be built in? I just want to make sure, before I make any hasty decisions.

EDIT: Sorry about that, I just saw the TrainzDev Forum post by Paul about DLS items
 
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I won't be contributing. Not that I would not want to but it is beyond my capabilities, even if I did have something nearly done.
It seems some of the first post could use clarification, at least for me. The Trainzdev post refered to a must that the route have an "English localisation". What does that mean? Only recreation of routes in England are requsted? I hope not.
Then there is the concept of "routes" as opposed to "layouts". Certainly actual rail routes recreated accurately in Trainz can be interesting but, in my not so humble opinion as an ex model railroader, the best accurate "route" cannot compare to a well done model railroad layout recreation. Of coarse the best are not restricted by the limited dimensions of an actual model railroad.
I am sure I will be interested in the routes selected, even if limited to English but I would be much more interested in a "professional quality" layout.
 
...actual rail routes recreated accurately in Trainz can be interesting but, in my not so humble opinion as an ex model railroader, the best accurate "route" cannot compare to a well done model railroad layout recreation....

Bet...in your prospective location..

I so have DEM Routes of total length & details as such you so wish you will visit before the day....

Always remember that you can edit the route as you wish...just let me route & roll Trainz!!
And I'm an HO Scale model railroader...
 
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Then there is the concept of "routes" as opposed to "layouts". Certainly actual rail routes recreated accurately in Trainz can be interesting but, in my not so humble opinion as an ex model railroader, the best accurate "route" cannot compare to a well done model railroad layout recreation. Of coarse the best are not restricted by the limited dimensions of an actual model railroad.

This is an interesting point. Has the age old debate between Model Trainz and a Trainz Simulator resurfaced? I think not; but I think I understand what Super (may I call you Super?) is getting at. Who but the most hardcore among us would operate day in and day out on a prototypical route? Perhaps for a few hours a day, but real railroading has to be pretty boring much of the time, and trying to simulate real railroading has to be worse. At the very least, you can't open the window and feel a breeze, or smell the pig farm you're riding by, or the fields of flowers, or the cut grass. You have little temperature variance and little tactile input, not to mention sounds and interesting little things to look at that aren't there every stinking time you go by! I realize you also don't have these things in a model layout either, but you're not trying to, and your expectations are lowered.

So comparing a model layout to a model layout in Trainz is a good start. Look at the latest "Lionel" layout; it's compact and fun and good for a few hours of running trains where the scenery is interesting and you're not waiting in the hole for an hour or two for a hotshot to pass! There's a reason model trains became popular; they are fun, interesting to look at and operate, and they don't try to duplicate the real thing. I'm always amazed at the detail and accuracy of some of the prototypical routes in Trainz, Montana Rail Link,
Marias Pass, Robe River Iron and the like. The effort and results are astounding, and Jim Dep's dedication to his corner of the world will be no less amazing, but I find I have more "fun" operating on the smaller, freelance routes than the big prototypical routes.

There's a freedom in creating a freelance route that doesn't require you to fill mile after mile of nothing with something!

I find the idea of the two forms of Surveying fascinating.
 
Thanks Euphod. You nailed it.

Perhaps the best model railroads type "layouts" are bassed on a real railroad "route" but with improvements. Only the best of the route is modeled and changes are made that add to the enjoyment.
 
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It seems some of the first post could use clarification, at least for me. The Trainzdev post refered to a must that the route have an "English localisation". What does that mean? Only recreation of routes in England are requsted? I hope not.
I think 'localisation' refers to the user interface language.
 
I think 'localisation' refers to the user interface language.

It does - Chris clarified that in TrainzDev.

On the route vs layout issue, I think there should be room for both in a Trainz Release. Personally I think there was quite a good balance in TRS06 (though one or two routes were a bit weak). Perhaps it's most important that routes are in some way convincing and engaging. The greatest complement anyone paid one of my fictional routes was an honest query as to whether it was a real place...

Paul
 
As has been said before, you can't fully model a 100% accurate model of reality. You can model something that gives an impression of a location, but that is the maximum of it. You will never get it 100% accurate.

To elaborate this further, you can have a DEM based map that ends up looking nothing like the actual location. You can also have non DEM based maps that look like the intended location as well.

You can also use a DEM based map and give an impression of the real location. This is done by putting similar objects in approximately the right location, having appropriate track and signaling locations and setups, and using appropriate looking vegetation and ground textures, and so on.

Of course there are more.

I guess what I'm saying is this. No matter what it's actually called, they all in reality end up the same. A place to drive that gives you a sense of being somewhere. Which is what many people attempt to do with a model railway. And just about any other hobby similar to ours.

Same as not all 'prototype based' maps are overly boring. Take something like my current work in progress, which is based in south eastern Victoria. It is an average sized branchline, with scenery that varies from flat flood plains to fairly steep mountains (for Aus). Along it are a number of stations and sidings, each of which in reality produced different items. On this line you can actually do a number of different types of run. You can take a pass service for a run, either going express or stopping all stations. You can take a mixed for a run, stopping at all stations and shunting various yard/sidings.

The same goes for modelling, say, some of the main lines. Some of these are a case of going from again fairly flat country to some fairly steep country. You aren't just going to set the throttle and go. You do actually have to concentrate on driving the train as well.

That said, the last two paragraphs only truly apply if driving in CAB mode. As this is where it goes from 'sit there and watch the same type of tree go by a few hundred times' to 'try and coax that overloaded train up the grade without losing traction and sliding back down'. As well as on the less troublesome sections having a look at the scenery.

Just my take on things anyway
Zec
 
route submission...

Auran had approached me - sometime ago - and expressed an interest in putting my "Cajon Pass" route into their 4th installment of their Trainz Classic series. However, Trainz Classic 4 was never released so the invitation is still open if Auran is interested in using it in future releases. I have enhanced the route with the addition of more baseboards and have made small improvements in it overall appearance.

Let me know of your interest.

Regards,

roymac
 
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