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Thank you for the information. Anyone have anything that contradicts him
3dsMax2009, aside from the work arounds above. When I looked into it a month or so ago from a local licensed dealer, if you own a legitimate copy of 3dsMax and it is properly registered with Autodesk, then you need to purchase something called a "seat license" or something like that for an additional $300 to $400 which then entitles you to receive any and all back issues of 3dsMax, including Max9. (Since this would have run me about $3700 total, I decided to put the whole idea on hold at least for now.)Which version of 3dsMax do I need in order to create train cars.
3dsMax9,
I have a program, Deep Exploration, that will export to xml. Where can I find the TrainzImporter and the .xml format requirements?
yeah I got that but can not get it to work.
Yeah been there done that and i get the error message as mentioned in the middle of this thread. My question would be it has to me 2 separate files but yet the exporter only lets me export IM files.In 3d max I exported the animation as a separate file,BUT it only let me do it as an xaf file,Do i rename it out site of 3d max because that is the only way I can get that extension to stick ,but as i mentioned above I still get the error fro DLS. when i try to commit it.> Error "Error: Unable to load animation file 'hash-34\kuid 723069 101312\sawmill.kin' (no resource)."When exporting you write the file ending your self as a .kin file - as in yourfilename.kin and that will make the animation work as it should in Trainz if created like it should for Trainz.![]()