Wessex_Electric_Nutter
New member
I put this in 2 days late, but oh well.
For those that don't know, August 1st 2000 (When the old forum was up), is the start date (according to many resources) when the Trainz forum went live.
And just for more proof, heres when John Banks (For those who remember him - where is he now?) joined. https://www.auran.com/planetauran/view_profile.php?ViewingID=04&menuchoice=community Do consider, some people are a day out, as Planet Auran runs on AEST time I believe, whereas the forums run on GMT time which is about 10 - 12 hours difference.
Unfortunately, the original forums contained much more interesting bits than the new one, (yes, the forums were wiped out 3-4 years ago by a HD disaster) we can't do a check on joined dates or even look at some really, really, really old posts.
One thing I would say that is a remarkable achieve for Auran, is to start a product, market it, update it and 9-10 years later, its still going even stronger than when its started. And how many games do you know, has actually lasted that long? And continuously without changing developers? For custom content, what about stuff from Trainz 1.0 (Which is very old now), that still works in TS2010? I really cannot think of anything. Again, that is I think, a remarkable achievement in itself.
For those that don't know, August 1st 2000 (When the old forum was up), is the start date (according to many resources) when the Trainz forum went live.
And just for more proof, heres when John Banks (For those who remember him - where is he now?) joined. https://www.auran.com/planetauran/view_profile.php?ViewingID=04&menuchoice=community Do consider, some people are a day out, as Planet Auran runs on AEST time I believe, whereas the forums run on GMT time which is about 10 - 12 hours difference.
Unfortunately, the original forums contained much more interesting bits than the new one, (yes, the forums were wiped out 3-4 years ago by a HD disaster) we can't do a check on joined dates or even look at some really, really, really old posts.
One thing I would say that is a remarkable achieve for Auran, is to start a product, market it, update it and 9-10 years later, its still going even stronger than when its started. And how many games do you know, has actually lasted that long? And continuously without changing developers? For custom content, what about stuff from Trainz 1.0 (Which is very old now), that still works in TS2010? I really cannot think of anything. Again, that is I think, a remarkable achievement in itself.
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