Would it be possible to create a turnout blade motor or manual lever asset with animated rod that moves in sync with the stretcher mesh in the procedural track turnout for realism by scripting?
I had recently upgraded to TRS2022 Build 122411. But I am now experiencing an issue where rendering of roads and track on large routes like the UMR 2022 is extremely slow which was not an issue on the previous TRS2022 build. My PC build has a Ryzen 5 5600X and an RTX 3060 graphics card. Is...
I have been working on creating a concrete tie (sleeper) procedural track asset with prototypical 136 lb rails. The rails are tilted 1.43 degrees inward for the prototypical 1:40 rail cant. The screenshots of the asset as of now is below.
Protrack Concrete 136RE Shiny with E-clips.
Protrack...
I have having issues with when connecting YARNish2 DL0 -Si -SH NT, 09sp4 <kuid2:203465:10541:1> to YARN T-Intersection L2 -3Si -3Sh <kuid2:124017:26016:3> where there is a gap left when snapping the road spline and the intersection together. Is there a way to fix this issue using modifications...
I have a created a terrain for a route I am building in Trainz 2022 using Transdem. However I would like to additional spline data from Java Open Street Map into the route. However I cannot edit the route I am already edited in Trainz. So I will need to export another route using the same...
I had made modification to MSGSapper's TRS19 SAP US 132LB SG procedural track asset where 132 lb rail is replaced with 136 lb rail. I have already modified the variations of this track asset which include with spikes-shiny and with spikes-rusty. I am going to create track only and without...
I am aware that rails on real world railway tracks are not fully vertical. Instead the rails are tilted slightly inwards either on a cant of 1:40 (1.43 degrees) or 1:20 (2.86 degrees). The only Trainz track assets I know where the rails are tilted slightly inwards is the Jointed Rail US Track...
With a certain amount of AI trains on a route, when zooming in track and objects sometimes do not appear on the route. Would lowering graphical settings help resolve this issue? My PC has a RTX 3060 graphics card and a Ryzen 5 5600X CPU.
I am attempting to import 136 lb rail meshes into Trainz 2022 for a procedural track asset. When I tested to see if my rail meshes render in Trainz 2022 successfully, I have an issue where the rails do not appear and the assets in the content manager say modified-faulty. What is your advice to...
I am currently revising the 132 lb rail from the TRS19 SAP US procedural track asset from MSGSapper to procedure height of 7.125 in (181 mm). I am also creating variations of the TRS19 SAP Track with 136 lb and 141 lb rails. Below are the Blender screenshots showing the changes. When I release...
I am creating a mesh for a 141RE rail profile for a procedural track in Blender 3.2. Would it be best shade flat or smooth? Would shading the vertices smooth negatively impact performance?
I had tried to modify a config file for a 53 ft well car to create a preloaded well car that can be spawned out of portals. I had tried modifying the initial count for load to 1 but that has not worked. How should I modify the config file to create a preloaded well car? An example section of...
Has anyone attempted to create North American concrete tie (sleeper) procedural track for Trainz 2019 or 2022? Below is an link to a document has a photo of a North American turnout (switch) using concrete ties (sleepers).
Link to file with turnout pictures...