If you go on to team speak and talk to the guys I am sure they know the pass word. The reason for it is to keep out the ones who like to just come on and make the biggest train they can and then derail it. We want people who are interested in running it more like a real railroad. Reset the switches, drive on the right when possible and obey the speed limit.
Yea, I figured that was why they did it. Lucky for me some one was nice enough to PM me the password and I was able to join.
In other UMR relatedness, I brought this up with colourlight last night on TS and Ill bring it up here. I like working the yard, its my sick and twisted pleasure. I say that cause it can get to be a nightmare trying to sort out what goes where. And Id love to work the Smithsvill yard. But its in a HORRIBLE location for a yard that size on a route like this. Maybe Im just looking at it too much as an operator, but here are my thoughts on it. Its location would work nice it it was on a route 1/4th the size of UMR. Ive been on quite a few other model train layouts of different sizes, from one in a 10,000 square foot building to one in a 12x12 room that I may self am in charge of operations on. Now on most of the layouts I have been on have had yards located in the center of the lines with industries to the north and south of the yard. The yard acts as the hub and any trains must pass the yard, regardless if they are stopping there or not.
Not to say that this is the only set up for a yard though. Over at White Creek RR they have a yard that is in what I call a "Root Yard" in that the yard is at the "base" of the railroad. (See the May 2012 Model Railroader for more information the the White Creek RR's operations.) Trains leave the yard had head South to work industries then return to the yard over at WCRR. The yard is able to "cycle" a train in about 15 min. This means that the inbound cars are pulled off, out bound cars are put on, steam engines are given water, crews use rest rooms and refill coolers. (This is a 5 mile long 7.5inch gauge live steam railroad that has car card operations and 3 day long op-sessions.)
Now on UMR, Smithsvill is set up as a "Root Yard" in that its like the roots of a tree. Trains start out at the "base" of the tree and work their way up all the branches. But in my opinion, there should be a yard like Smithsvill some where near the middle of the line. Some place where the most traffic is going to pass the yard. The more trains that pass the yard the more that can stop, get more cars or drop off cars, have a "crew change" (Where one player logs off an another takes over that train later), and the more fun it is for who ever decides to use work that yard.
But this is once again just my ramblings and my $0.02 on the matter.