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I figured out something that might be helpful to anyone building a dock. One of the issues i was having was getting the shore to be even both in height and alignment. I notice when I was painting the base ground cover in that you usually turn off the vertical setting of the copy so you only copy the texture. copy seems to always lay down a rectangle. I had an idea. I copied a flat, rectangular section of the map. Then started pasting it along the shore. I got a perfectly straight edge that is just the right height to accept the docks/piers splines for a harbor! Many of the expert route architects probably do this without thinking about it, but I thought it might be helpful to any noobs like me.
thanks for the holding down [ or ] while texturing hint! now i can have textures that dont look copy pasted and in a straight line
I was sent to the tutorial referenced below and it has become my bible. I didn't know track had direction. Download & read it. It's clear and concise. Written in people language not techie stuff.
Tom
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Here's a tutorial for those new to the TRS2004/2006 Surveyor module. It deals with many aspects of getting your new route off to a good start. It covers such things as:
Working with track and switches
Making your turnouts look nice
Controlling train speed through a switch
An introduction to signalling
Working with signals
Installing bridges
An introduction to portals
Case studies in AI train operations
We'll go into considerable detail on these issues, and most of the tutorials are now available as downloadable .pdf files you can print out at home.
You can find the tutorial here: http://trains.0catch.com/tutorial.html