Howdy;
To tell the truth, I never paid much attention to trees and bushes until I got into content creation. Neither trees nor bushes are easy to make and there is, the old way of using crossed panels and there is the new way, which nobody seems able to do at reasonable effort expenditure.
Forgive the transgression, but, in Rail Simulator, they use view-aligned trees, which looks just fine until you get above the treetops and see a bunch of flat panels. In creating routes, sometimes I have high peaks and when viewing the route from that elevation, I can see all the stuff that studs the landscape, below. View-align would be a detraction from reality. The old way of doing trees, at least maintain some shape when looked at from some height.
Nevertheless, can one use the view align method of tree-creation and apply to some version of Trainz? If so, I'd like to try it and wear big, lead boots so that I can't scale a slope and look down at my world.
Thanks for all inputs,
srude
To tell the truth, I never paid much attention to trees and bushes until I got into content creation. Neither trees nor bushes are easy to make and there is, the old way of using crossed panels and there is the new way, which nobody seems able to do at reasonable effort expenditure.
Forgive the transgression, but, in Rail Simulator, they use view-aligned trees, which looks just fine until you get above the treetops and see a bunch of flat panels. In creating routes, sometimes I have high peaks and when viewing the route from that elevation, I can see all the stuff that studs the landscape, below. View-align would be a detraction from reality. The old way of doing trees, at least maintain some shape when looked at from some height.
Nevertheless, can one use the view align method of tree-creation and apply to some version of Trainz? If so, I'd like to try it and wear big, lead boots so that I can't scale a slope and look down at my world.
Thanks for all inputs,
srude