simulatortrain
jointed freaking rails
Update time!
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Finally got the darned thing exported into Trainz. Yes, I know that the mars light is supposed to be red. The diffuse texture has it that way but I appear to be getting some weird shading. Material type: m.tbumpenv
Progress
Final
Cleveland RTA Tokyu redline coach progress.
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Final under body for the horizon coach.
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Warwick Gitares
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hey Austin, I have to say I actually like the look, what mode is your boiler's texture in?
The thing with tbumpenv is that it reflects the sky. So if the environment map (the alpha channel for the diffuse) is bright, the color could be thrown off because of the sky. Try making the sky a ridiculous shade of purple, you'll probably see everything silver turn the same color.