Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
Firstly, this update is about "tools" and not things like the terrain, environment etc. And we'd also love to implement many of the suggestions from here and the suggestions forum (and several thousand other threads throughout the years). As always, it comes down to picking the battles we can win, in the time we have, with the small team we have.
So here's a few quick answers, but there will be plenty more info to come later: (and I've provided the full size image above)
* The layer you are currently editing is shown in the Layer palette
* Any item you select will show various pieces of information in the Info palette, including locations, rotation, which layer it is in etc
* Groups of selected items can be moved or rotated together in X,Y and Z directions (you can even select the terrain and raise that with the objects)
* Scrapbooks are basically "clipboards" containing your copied items. They can be named, saved and therefore used in other routes (The exception to this is payware routes otherwise someone could copy and paste the entire route (probably a few baseboards at a time to void any memory issues))
* Content filters will allow filtering on anything that you can filter on in Content Manager (the Asset palette is more or less CM inside Surveyor - you can even add and sort columns etc)
* You can multi-select a bunch of items in the world, then Save to Picklist
* It's worth noting that Picklists are simply lists of assets, while Scrapbooks include all the selected items, their placement, rotation etc, plus the terrain and the ground textures
* You can also toggle which items to paste, so you can paste onto the existing terrain by turning of terrain and ground textures before pasting.
As Graeme said, "Life changing progress!"
"I would like to see this in action" - we're working on it. Still plenty of rough edges to iron out, but we're getting there.
So here's a few quick answers, but there will be plenty more info to come later: (and I've provided the full size image above)
* The layer you are currently editing is shown in the Layer palette
* Any item you select will show various pieces of information in the Info palette, including locations, rotation, which layer it is in etc
* Groups of selected items can be moved or rotated together in X,Y and Z directions (you can even select the terrain and raise that with the objects)
* Scrapbooks are basically "clipboards" containing your copied items. They can be named, saved and therefore used in other routes (The exception to this is payware routes otherwise someone could copy and paste the entire route (probably a few baseboards at a time to void any memory issues))
* Content filters will allow filtering on anything that you can filter on in Content Manager (the Asset palette is more or less CM inside Surveyor - you can even add and sort columns etc)
* You can multi-select a bunch of items in the world, then Save to Picklist
* It's worth noting that Picklists are simply lists of assets, while Scrapbooks include all the selected items, their placement, rotation etc, plus the terrain and the ground textures
* You can also toggle which items to paste, so you can paste onto the existing terrain by turning of terrain and ground textures before pasting.
As Graeme said, "Life changing progress!"
"I would like to see this in action" - we're working on it. Still plenty of rough edges to iron out, but we're getting there.