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Thread: Error : VE263: Unable to parse animation event file: doors/right-door_scene.evt

  1. #1
    Join Date
    Nov 2006
    Location
    United States of America, Pennsylvania, Easton
    Posts
    314
     

    Question Error : VE263: Unable to parse animation event file: doors/right-door_scene.evt

    I'm having some weird error when trying to add sound effects to the doors on my train and it won't let me submit the edits:

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/right-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/right-door_scene.evt with 7 events.

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 7 events.

    Okay, it looks like something failed, but immediately succeeded, so why didn't the submission work?


    Here's what the .evt files look like:




    002 Sound_Event \chime
    080 Sound_Event \open
    090 Sound_Event open
    240 Sound_Event \close
    250 Sound_Event /announcement
    260 Sound_Event announcement
    360 Sound_Event \alarm
    528 Sound Event close-announcement
    536 Sound_Event \close-announcement

    Here's what the config file looks like:

    soundscript
    {
    open
    {
    trigger "open"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "open.wav"
    }
    }

    close
    {
    trigger "close"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "close.wav"
    }
    }
    announcement
    {
    trigger "announcement"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "announcement.wav"
    }
    }

    close-announcement
    {
    trigger "close-announcement"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "close-announcement.wav"
    }
    }
    alarm
    {
    trigger "alarm"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "alarm.wav"
    }
    }

    chime
    {
    trigger "chime"
    nostartdelay 1
    repeat-delay 2,2
    distance 100

    sound
    {
    0 "chime.wav"
    }
    }
    }

    What's causing this error?

  2. #2
    Join Date
    Nov 2006
    Location
    United States of America, Pennsylvania, Easton
    Posts
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    Default

    Update, it's still not submitting, but I noticed when trying to narrow down the culprit that it has something to do with the last two lines of text. I don't know why, though I tried adding one line of text at a time and only at the last two lines does it fail to submit. Is there a limit of sounds that can be triggered by an animation? A limit of frames that can trigger a sound? A limit of frames allowed in a door animation. (For clarification, the doors are supposed to play an opening sound, followed by an announcement of the train's destination, then before closing, a "caution, the doors are about to close" announcement, then a closing alarm, a closing sound and a chime to let the driver know it's okay to proceed.

    Here's what I tried so far:
    002 Sound_Event \chime changed to 002 Sound_Event /chime (slash was facing the wrong way)

    Submitted without errors

    added line
    080 Sound_Event /open

    submitted without errors

    added line
    090 Sound_Event open


    submitted without errors

    added line
    240 Sound_Event /close


    submitted without errors

    added line
    250 Sound_Event /announcement

    submitted without errors

    added line
    260 Sound_Event announcement

    submitted without errors

    added line
    360 Sound_Event /alarm

    submitted without errors

    added line
    528 Sound Event close-announcement

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 6 events.

    added line
    536 Sound_Event \close-announcement

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 7 events.

    tried removing the hyphens

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 7 events.

    Tried shortening their names to "closea"

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 7 events.

    Tried assigning to a different frame

    - <kuid:140046:102705> : VE263: Unable to parse animation event file: doors/left-door_scene.evt
    ; <kuid:140046:102705> : VE264: Parsed animation event file doors/left-door_scene.evt with 7 events.
    Last edited by janathan; May 6th, 2021 at 05:01 PM.

  3. #3
    Join Date
    Nov 2006
    Location
    United States of America, Pennsylvania, Easton
    Posts
    314
     

    Default

    Nevermind. Found the problem:

    528 Sound Event close-announcement

    Forgot an underscore between Sound and Event

    Sound_Event

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