On the subject of DLC route builders having to include ALL dependencies in the package (not even sure how you'd do that as dependency list doesn't show route or sessions), I did a quick look and comparison. The Canadian Rockies route is 255mb and has a mere 934 items, Golden BC is a whopping 682mb with 954 items. My Bathurst route is a mere 67mb BUT has 3,597 items! I think that will be a problem and a pain to package. But I don't see an answer (did I miss it?) as to why and how suddenly build 1.3/2 items are becoming payware when they aren't. That needs sorting.
The file size of the route itself will depend on the size of the route itself (ie how many baseboards are used), and the complexity of the route (the amount of track/scenery/etc on the route). So a relatively small route, or a route with simpler scenery (ie outback Australia) will be much smaller than a large route with a lot of scenery (ie really dense forest).
The size of the overall DLC pack, however, will change depending on the number of assets included in the DLC pack and their size.
In regards to content on the Download Station that became marked as payware, this was covered in my last reply and is solved for new DLC packs. For previous DLC packs, where the updated asset has not yet been placed onto the Download Station, please contact the helpdesk with a list of assets that are from the DLS but have had an update included/marked as payware in a new DLC pack and we can organize for these assets to be uploaded to the DLS.
I cannot understand why TUMES commercial buildings included in my TANE version of timber ridge are now undable to be downloaded form the DLS and are seen by 2019 as an unknown asset.
With recent changes to the DLS Content Repair system, content that is marked as faulty and needing an update may become shown as 'unknown' in Content Manager. It should still download if you select 'download' or 'download this version', but it will not be shown as 'available for download' until an update to repair the errors is released. This update will either need to be created by the original creator, otherwise the asset will be repaired by the Content Repair Group when they get to it.
AFAIK, the bad news (for some) is that only routes version 4.7 and higher are being accepted which means you are going to have to have TRS19 SP2 or higher to get any of these new routes.
This isn't specifically the case. In theory a route with any build number should be accepted through the TCCP2 system. We would definitely prefer routes in newer formats, but we understand that some creators may still build in older versions.
However uploads can only be performed through TRS19 SP2 and higher as only these versions have the TCCP2 system integrated into them. We also generally recommend testing yourself in the latest build to ensure that it will work error free, as this is the build that the DLC pack will be created for when the DLC pack is processed through TCCP2.
Honestly this just gets dumber and dumber. Why on earth does a route have to be build 4.7?
As above, there's no minimum build requirement for the asset submissions. However the submissions can only be done through TRS19 SP2 or higher, as the submission system was introduced in these releases.
However in some cases there are minimum build requirements for certain features, functions, or uses, as we do introduce changes, improvements, etc as needed. At this time, we don't have a minimum build requirement for TCCP2 submissions, so this shouldn't be an issue for the time being.
And TBH, if this were the case, the simple fix would be to quickly resave in the required build and then upload.
Regards