WildWillyWacko
Member
:'(I'm in Trainz Railroad Simulator 2019 working-up a Session in the Cumberland to Connellsville route.
I work on and test my first AI traffic and all is well.
I add another and another testing each and making adjustments to get AI to do what I want.
I use Central Portal Control because I like the Emit Immediately feature.
As suggested by another user, I have a Central Portal Control Rule for each separate portal and to begin I add them all for I think 22 portals on my route. That way if I want to add traffic later I know I can count down the rules list and Portal 5 etc. will be the fifth Central Portal Control entry.
I worked up 8 AI traffic schedules and thought I had most of what I wanted to start playing the game with but when I start to play the session, the first trains all emit instantly but as I'm playing I start wondering why my drivers list is not growing again and when I go to look at portals that I expected were ready to emit more traffic, I see engines sitting at the emission site with no tender or cars in tow. I watch them but nothing else happens. In the case of the steamers, they have smoke and steam coming out of the stack but they don't move and they don't register as trains yet.
THANK THE COCONUT GODS that we have the " Edit Trains " feature! After just deleting the engines and hoping that at the next time increment that the portal will be able to operate and that not happening, a light went
off in my cranium and I selected the " drag the whole train " option and I was able to pull the train out of the portal and after the first one or two cars behind the engine came out, it continued to emit the whole train and
it then operated as expected.
I should not have to do this!
I had the same problem a few years ago but then we did not have the Edit Trains feature. I put in a ticket and got a reply that they had messed something up while fixing other problems and they would work on it when they had time. I don't think they notified me when the repair was made and months later when I complained on the forums about it I was told by many that there was no problem. I found out that the problem must have been embedded in the session I had and the solution was to re-do the session after the game was fixed and when I did the trains started to emit. I think that had happened at the beginning of Trainz A New Era and I wasted about 6 months time waiting to discover that the defect was corrected.
I did try to search for indications that others were having this problem again but it seems I am the only one affected by this problem.
I did go back to my favorite route: Rocky Mountains Montana Track New Era and I ran it enough to see that the portals seem to be working there but I think the portals are not identical. I think the Rocky Mountains Montana Track has ; Portal Basic short and Cumberland to Connellsville has Portal Basic, both are the type that doesn't have a tunnel looking structure which makes it easy to see and grab the engines with the Edit Trains feature, thanks for that!!!!!!
Thanks
Willy
I work on and test my first AI traffic and all is well.
I add another and another testing each and making adjustments to get AI to do what I want.
I use Central Portal Control because I like the Emit Immediately feature.
As suggested by another user, I have a Central Portal Control Rule for each separate portal and to begin I add them all for I think 22 portals on my route. That way if I want to add traffic later I know I can count down the rules list and Portal 5 etc. will be the fifth Central Portal Control entry.
I worked up 8 AI traffic schedules and thought I had most of what I wanted to start playing the game with but when I start to play the session, the first trains all emit instantly but as I'm playing I start wondering why my drivers list is not growing again and when I go to look at portals that I expected were ready to emit more traffic, I see engines sitting at the emission site with no tender or cars in tow. I watch them but nothing else happens. In the case of the steamers, they have smoke and steam coming out of the stack but they don't move and they don't register as trains yet.
THANK THE COCONUT GODS that we have the " Edit Trains " feature! After just deleting the engines and hoping that at the next time increment that the portal will be able to operate and that not happening, a light went
off in my cranium and I selected the " drag the whole train " option and I was able to pull the train out of the portal and after the first one or two cars behind the engine came out, it continued to emit the whole train and
it then operated as expected.
I should not have to do this!
I had the same problem a few years ago but then we did not have the Edit Trains feature. I put in a ticket and got a reply that they had messed something up while fixing other problems and they would work on it when they had time. I don't think they notified me when the repair was made and months later when I complained on the forums about it I was told by many that there was no problem. I found out that the problem must have been embedded in the session I had and the solution was to re-do the session after the game was fixed and when I did the trains started to emit. I think that had happened at the beginning of Trainz A New Era and I wasted about 6 months time waiting to discover that the defect was corrected.
I did try to search for indications that others were having this problem again but it seems I am the only one affected by this problem.
I did go back to my favorite route: Rocky Mountains Montana Track New Era and I ran it enough to see that the portals seem to be working there but I think the portals are not identical. I think the Rocky Mountains Montana Track has ; Portal Basic short and Cumberland to Connellsville has Portal Basic, both are the type that doesn't have a tunnel looking structure which makes it easy to see and grab the engines with the Edit Trains feature, thanks for that!!!!!!
Thanks
Willy