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Hi all, just wondering, how did those that create content for Trainz learn how to 3D model? Did you go to school for it or did you learn on your own?
Thanks!
Hi all, just wondering, how did those that create content for Trainz learn how to 3D model? Did you go to school for it or did you learn on your own?
Thanks!
Like the PC world in general, those of us who start long ago had a much simpler target so it was relatively easy. Many really smart people posted tutorials and so it was not too difficult to get the basics.
Being a real life civil engineer, I knew how the objects were supposed to look and behave so it was only a matter of replicating that in the 3D model, along with a few cheats like anti-gravity that allows a multi-ton beam to be supported by the flimsiest of supports and not have the whole thing collapse. The whole texturing process was also much simpler. with some exceptions, it didn't really look that great either but back them we were happy to just have something show in Trainz.
Now everything has to be more than photo-realistic with the minimum of polys. 3D modeling has grownup and you have to bring a lot more skills to the table to make a credible object.
I was lucky I worked with one of the foremost 3d-modelers and 3ds trainers, Michele Bousquet...
Wow, lucky indeed. She's some sort of goddess/legend in my view. I got a copy of her "cheat" book from the late, great Trainzer, Vinnybarb (Herbert).
.
If you become adept at Blender you probably won’t need Max, and even if you could afford it, making the mental transition to master a completely different program would be very difficult.