Blender or....?

Taizahn

New member
I'm am considering on making my own Trainz content (Locomotives, Rolling Stock, Buildings, etc) and most people recommend using Blender. I have nothing against Blender personally but does anyone know any other 3d modeling softwares that I can export models into Trainz with. And since I'm using a MacBook it would be best if they were compatible with it.
 
Basically there is no other free software that comes close to it's capabilities. I'm not sure if you can create from blender on a MAC. Possibly using FBX into one of the more modern versions of trainz such as TS22. Do be aware that there is a major learning curve to creating content and if you start in a different product then find you need the capabilities of Blender that will be another learning curve to go through.

Cheerio John
 
The main alternative to Blender is 3DSMax, but that is incredibly expensive. Blender is the best option if you are looking for free software and there should be no problem using it on Mac as the FBX exporter is built into Blender rather than reliant on external plugins (The now obsolete IM exporter was a plug-in that only worked on Windows). Some people also use sketchup, but that can't really be used for locomotives and rolling stock so isn't suitable for your purposes.

The other advantage of Blender is that it is very widely used both inside and outside of trainz so there are plenty of tutorials etc. available on the web both trainz specific and general.
 
I think you're right...I'll just stick with Blender....I was just wanted to see if there were any other modeling softwares that can be used to create content for Trainz. Thanks
 
Any 3D software that exports in the .fbx format can be used for TRS19 and up. If you don't already use other 3D software now then I would try Blender as its quirks won't make you crazy the way they do me. I'm a Lightwave 3D user. :)
 
From Blender Homepage :
Blender 3.6 support MacOs 10.15 and Intel Broadwell graphics cards.
Blender 3.4 support MacOs 10.13
Blender 2.83 support macOs 10.12
 
Other than Blender or 3ds Max :p:p:p I would recommend using Amabilis 3d Crafter 10. You can download the free version.
* hint: download the exe file for Windows 7 +' DON'T, whatever you do is it download via Windows 10/11 Microsoft Store...

The Windows 7 + version works PERFECTLY on Windows 7, 8, 8.1, 10 and 11 32/64 bit systems, without any issues.

You don't need the Professional version of 3d Crafter 10, it is optional if you wish to purchase the software, for all the advanced tools to be unlocked.. I recently purchased it this year '2024', to import Train Sim Modeler DST files to export to Wavefront OBJ to import into Blender ;) You could also do this in the free version using the 3ds export option, fixing faces and rescaling models maybe required!

You could also use Gmax, Sketchup and Maya.. Don't get too worried about trying to get Gmax registered, there is a 'LEGAL' workaround to register Gmax if you wish to go old school ;) pretty much any software that exports to FBX your good to go :)

Amabilis 3d Crafter can be found here http://amabilis.com/
 
Other than Blender or 3ds Max :p:p:p I would recommend using Amabilis 3d Crafter 10. You can download the free version.
* hint: download the exe file for Windows 7 +' DON'T, whatever you do is it download via Windows 10/11 Microsoft Store...

The Windows 7 + version works PERFECTLY on Windows 7, 8, 8.1, 10 and 11 32/64 bit systems, without any issues.

You don't need the Professional version of 3d Crafter 10, it is optional if you wish to purchase the software, for all the advanced tools to be unlocked.. I recently purchased it this year '2024', to import Train Sim Modeler DST files to export to Wavefront OBJ to import into Blender ;) You could also do this in the free version using the 3ds export option, fixing faces and rescaling models maybe required!

You could also use Gmax, Sketchup and Maya.. Don't get too worried about trying to get Gmax registered, there is a 'LEGAL' workaround to register Gmax if you wish to go old school ;) pretty much any software that exports to FBX your good to go :)

Amabilis 3d Crafter can be found here http://amabilis.com/
I think most of these are windows software.

Cheerio John
 
Follow-up: Amabilis is now defunct, having been on life support for about ten years, so it is no longer advisable to recommend 3D Crafter. Blender has emerged as the best alternative to paid options, offering nearly all the features of 3D Crafter, aside from a couple of wizards that were mainly time-savers.
 
That is a shame. I bought it a long time ago and found it useful. As I recall the features that made it useful with Trainz was mostly scripts written by a Trainz user known as Decapod. I wonder if he is still hanging around?
 
Hello! I have been creating assets for a good time in Blender now and I know all the trick that may help with trainz as well. Do you have discord so we can talk quicker? Thanks!
 
It's kind of strange that the choice is between free (Blender) and £1,962 a year (or £246 a month) for 3DSMax and there's nothing in between. Surprised no-one's offering a £100 a year 'consumer' 3D modelling app, but maybe there isn't a market niche for it? (especially with success of Blender.)
 
It's kind of strange that the choice is between free (Blender) and £1,962 a year (or £246 a month) for 3DSMax and there's nothing in between. Surprised no-one's offering a £100 a year 'consumer' 3D modelling app, but maybe there isn't a market niche for it? (especially with success of Blender.)
Trainz accepts .fbx format files. There is a fair range of software that can export .fbx format files including some free ones. One of the difficulties is Blender is a very rich environment and there is a learning curve with any of the software. Do you really want to spend hours and hours learning a product only to find out it doesn't have the same capabilities as Blender and you'll need to start again with Blender?

Cheerio John
 
It's kind of strange that the choice is between free (Blender) and £1,962 a year (or £246 a month) for 3DSMax and there's nothing in between. Surprised no-one's offering a £100 a year 'consumer' 3D modelling app, but maybe there isn't a market niche for it? (especially with success of Blender.)

Paul,

There is now a low-cost subscription version of 3DS Max available with a license designed for independent 3D creators, such as hobbyists. It's called 3DS Max Indie. The annual subscription is currently equal to $320 US. You can read a bit more Trainz discussion about it in this recent Forum thread and follow the link in there to see the official Autodesk web page.

Could be useful for creators on Windows PC's, wanting to upgrade from gmax.
 
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Paul,

There is now a low-cost subscription version of 3DS Max available with a license designed for independent 3D creators, such as hobbyists. It's called 3DS Max Indie. The annual subscription is currently equal to $320 US. You can read a bit more Trainz discussion about it in this recent Forum thread and follow the link in there to see the official Autodesk web page.

Could be useful for creators on Windows PC's, wanting to upgrade from gmax.
They call that LOW COST..... :mad: :mad:
If they think that I am paying them A$475 a year they are dreaming....
 
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They call that LOW COST..... :mad: :mad:
If they think that I am paying them A$475 a year they are dreaming....

Yes, $475 AU is not as good as $0 and I too hate the concept of subscriptions. However, it is about 10 times less than their traditional, professional Max licences, and unlike gmax, it’s a full-function edition of Max. If I didn’t already have Max 2012, I would probably go for Max Indie rather than go back to kindergarten level at Blender.

It’s viability of course depends on your financial position, how much 3D creation you actually do, your desire to stay with a gmax style of program and the need for more advanced features, updates and other support.
 
Yes, $475 AU is not as good as $0 and I too hate the concept of subscriptions. However, it is about 10 times less than their traditional, professional Max licences, and unlike gmax, it’s a full-function edition of Max. If I didn’t already have Max 2012, I would probably go for Max Indie rather than go back to kindergarten level at Blender.

It’s viability of course depends on your financial position, how much 3D creation you actually do, your desire to stay with a gmax style of program and the need for more advanced features, updates and other support.
I have no problems with subscriptions. But i do 3d modeling for my own enjoyment , which means i do not get paid to do it and Blender does the job....(it might be kindergarten to YOU, but it just right for me.!) have not touched gmax for eons.
 
Some part of the Max Indie product would be for product support including helpdesk. You don't get that with Blender although a Google search with the right words can find all sorts of answers. Not quite the same as Autodesk support but pretty good in my view.

Trainz Blender users often say we only use about 10% of Blender's capability. Perhaps less. I'm sure the same could be said for the expensive 3D tools such as Max and Maya. I'd rather not be paying for something I never use. I could afford Max Indie and, as I said elsewhere, tried Maya LT (light) for about 3 years but couldn't make the switch from Blender.

I do have several subscriptions for modelling and programming purposes.
 
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