Zeldaboy14
Owner of ZPW.
Now if only there was a Lon Lon Milk version made for Trainz LOL! Great job with all three things Zec!
				
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When is the D1 being released?
 
	 Still a few bits to add, and a couple of adjustments, and I can then make a start on mapping this beastie!
 Still a few bits to add, and a couple of adjustments, and I can then make a start on mapping this beastie! 
 
	 Plus the drawings show a lot of the info I need on this one, and most of the controls are pretty logical on where they go. There's also a fairly set standard on what will be present, since most steam locos are pretty similar
 Plus the drawings show a lot of the info I need on this one, and most of the controls are pretty logical on where they go. There's also a fairly set standard on what will be present, since most steam locos are pretty similar 
 
	 
	 This includes a heap of pipework that has been added in, along with a fair few refinements to various parts.
 This includes a heap of pipework that has been added in, along with a fair few refinements to various parts.
 
	 The red one, 3rd back, is still having the textures tweaked as I'm still trying to get the right look for a freshly painted pre 1958 wagon in the earlier freight wagon red/brown
 The red one, 3rd back, is still having the textures tweaked as I'm still trying to get the right look for a freshly painted pre 1958 wagon in the earlier freight wagon red/brown 



 
	 
	 Just need to make sure everything is working properly.
 Just need to make sure everything is working properly.
 
	Hi Aidyn, and all
Nothing further on the D1, simply too many other projects on the go. One of which should see release this week if all goes well!
Beyond that, unannounced, item... Well, I've been spending what time I can working on mapping the V class (that's a long slow job there!), working on the LOD for the T vans, and over the last couple of days I've come back to working on my procedural tracks!
Having finally found a 'work around' for the issues with odd sleeper spacing (as in, intentionally odd sleeper spacing wasn't working properly, resulting in unintentionally odder sleeper spacing!), I've returned to trying to make them look, and hopefully perform, better!
Almost all of it is now based on photo textures, and hopefully I will be able to complete the photo set tomorrow afternoon to complete these textures
Some screenshots of the current results...
...
Regards
Zec

