Good Evening All
As noted a few times, I've not yet decided on if the M class will be free- or payware
I don't think most members will find it greedy to make it payware, if I make it worthwhile as payware. Which at this stage, it probably will be, with a few new/special features on it. Remember that T:ANE will include a reasonable number of new, or overhauled, VR steamers, both from myself and Azervich (with work on them, mainly for scripts, from myself as well).
I will say this, I don't really appreciate being told how I should release my models. I do take the decision quite seriously, and weigh up all options for an asset before making a decision. Sometimes it's quick (or even pre-determined, as with the DD's and the V's), other times it's something I leave till later to make a decision on (as in this case).
I think you misread my statement, I was complimenting Zec, but not actually complimenting him, do you get my drift?
I have absolutely no idea what you're trying to say here :| Anyways...
Also... I saw in one of your youtube videos, with R711 pulling that train. there is a K class in the sheds, identified as Z(ec) 301, is this loco a reskin by yourself or a model you never released?
That's likely to be my old 'Zs' class asset. This was, quite literally, a fictional tank loco version of the K class lettered/numbered and painted for 'ZecRail' use. I also did a set of 'Ke' class versions painted up in VR colours, and a few others (the total list was, from memory, 2 tone green; Canadian Red; VR Black; VR black with red valances; Razorback Railway 2 tone green with yellow lining; SAR maroon with silver lining

). They were never released, as I've never really been satisfied by the look of the different designs I came up with. There's a render of it
here. I might go back to the idea again one day, it's a fun design to play with
Back to the M class!
I spent today playing with giving it a little bit of weathering, just enough to represent 'in service' 'road grime' that you'd expect after a day of running (these locos were kept clean, but it was a dirt environment as well

). Also done the 'env' and 'specular' maps, definitely looking a lot better now! I'm actually really happy with how it looks in-game!
Note, numbers and builders plates are placeholders
Regards
Zec