Your Map Progress Pictures

I can't wait to see a Fraps video of that scene ... I have all 3 "Back to the Future" videos ... and I love the way they all fit together, and repeat, with no real ending.
Go to my YouTube page via my signature. You will be suprised!

I have all three too, on VHS too. Got them for $1 AUD each at a second-hand shop! They also work perfectly, with the exception of part 2, which loses some of its colour for 5 minutes when Marty enters an alternate 1985.
 
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Crossing Heber Lake..

Bobcass_20110613_0056.jpg
 
@Scratchy - "Anyone guess where I am??" February 14 2011 Post: 387

That looks like that is Barstow California. Been a while since I looked at the thread. :hehe: Was just there last week, got kicked off the old A.T.S.F. platforms near the Amtrak Station(third shot) by a Private Security guy. Just watching the Run through Inter-modal trains which rumble through there. Route looks very cool. I understand this is an old shot, just haven't looked around this thread for a while. :wave:
 
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Ur not wrong my friend, it definitely is. Wow that really was an old post! I havnt done any work on it since then but I'll share with you some more shots I took today.





 
Looks great Bob! To me, a lot of depth and filled with nature. The waterfall texturing is also quite impressive. Keep up the great work!

Keep up the great work all! Great stuff here too (I'm inspired!)

:wave:

Gisa ^^
 
Bob you did it again

Yes you are the waterfall and creek master.
Splendid job.
Honest i tried to work with miscxxx 8 and could not get it to work for me like you do and stick with my textures i am using right now.
I am really happy for you how you handle it right now.

Roy:cool:
 
Ur not wrong my friend, it definitely is. Wow that really was an old post! I havnt done any work on it since then but I'll share with you some more shots I took today.
(Pictures Here)

Your attention to detail is amazing Scratchy! Man I had to do a double take, thought I was actually in Barstow Again! Those JR engine look sweet on that layout. :)
 
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@gisa: Thank you for the kind remark..It is nice see someone like you comment like this..Makes me feel real good..:wave:

Roy: You have been totally my inspiration..Thank you, you have been the one to help me get over the hump..:wave:
 
I think those are teleophone wires, not PRR catenary.

What are all those repetitive spline points, all in a row, what do they do ?

Something no one has thought of and adds realism to track laying which was part of the design of UltraTrack. Decimal Points came in handy.
This track design of the layout I am replicating is just too tight for Trainz. I think it may be impossible to finish this as the tunnels are going to be issues.
I may just say a week or two is lost on this as a result. I also do not feel like making the new SpeedTrees for this route or the buildings now.

Just lose interest in finishing anything for Trainz anymore due to I worked extremely hard on UltraScenery and it is not being used by people.
I did not even get one thank you for the performance gains on the revisions for the N&W TS12 Route where I cut considerable poly count on the route without any negative effects to the route for increased performance.

Seeing EK3 ( my favorite route for TS2010 ) ruined by Blue Sparkly Unlicensed SpeedTrees is just a deterent as well. The new track and the used textures on the mesh is awful IMHO ( not prototypical ).
The Compatibility Mode Version is the best. Sorry, got off track but just did not want to open other replies.
 
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