Yellow vs white splines in track?

sniper297

Coconut God
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I've noticed this before, always meant to ask - good joins, train runs over either one without a bump, but why is one white and one yellow?
 
yellow ones have been height adjusted and then height-locked, white ones have not. so; a white one will rise & fall if you adjust the ground underneath. yellow ones will stay where they are regardless of the ground around them.

peter
 
Well, now I'm really getting senile, I could have sworn I set this thing up for "fixed vertex height", but come to think of it I did reinstall TS2010 recently. That's probably it, the route was started a couple months ago, saved to a CDP before I reinstalled, and now I'm laying track with fixed vertex height not checked on in surveyor options. :o Thanks, that explains a lot of wierdness over the last couple weeks.
 
Not that I know of, altho possibly it's for laying track over hills and valleys? With the "fixed vertex height" unchecked the end vertex adjusts itself to terrain elevation, when it's checked on the end vertex stays the same height as the beginning.

Hang on while I check it out.
 
Okay, I'm wrong, either on or off the vertex snaps to the terrain. It's the behavior of the ribbon between the vertexes that's different.

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My guess now, if you used DEM to create the terrain and have an actual graded roadbed to follow, having that unchecked would make it easier to lay track on the roadbed.
 
...My guess now, if you used DEM to create the terrain and have an actual graded roadbed to follow, having that unchecked would make it easier to lay track on the roadbed.

LOL - I wish it were that easy! With hi-res DEM you occassionally get a rudimentary cut or fill where the track might be, but believe me there ain't no 'graded roadbed' on a DEM...

Andy ;)
 
I can see the advantage to not having the option checked if you're doing a road spline, where the road is more likely to follow the terrain, but not so much on a track spline. you'd almost think that the default would favor trackage....
 
Yeah, after a year of trying to get used to this tracklaying tool I still consider myself a n00b, MSTS was harder but Railworks was a LOT easier to make it do what I wanted. Those of you who never saw that unholy MSTS route editor, it was all fixed "snap track" sections unless you couldn't make it connect, then you went to their version of the spline - "dynamic track".

http://msts.steam4me.net/tutorials/ig_dyna.html

Hard to believe people are still wrestling with that abortion to this day. :hehe:

Anyway, haven't experimented with this yet (still yelling "NO NO NO that's NOT where I wanted it, who told you to bend that way?!" every 17 1/2 seconds) but I think you can set the desired grade and lay it that way. I've been just stretching a single ribbon from A to B, then check the grade to see if it's within limits, before adding more spline points and adjusting curves.

Curious, does anyone else get this glitch where you add a spline point near an existing switch and it wants to steal the switch lever for the new spline point? Doesn't happen every time, but often enough that I spend a lot of time fixing switches that got broken.
 
I tend not to worry to much about switched until I've gotten most of the trackwork down. Let it auto-lay them & use the ugly lever until I get done laying track, then I go back & add more prototypical switches & signals (and other things). As long as the big arrows stay red & green and not just red then the switch will work. the Jet engine will actually allow a switch lever to be a fair bit away from the actual switch & still work.

peter
 
Curious, does anyone else get this glitch where you add a spline point near an existing switch and it wants to steal the switch lever for the new spline point? Doesn't happen every time, but often enough that I spend a lot of time fixing switches that got broken.

That can happen with any trackside object: signals, milepost markers, bridge abutments. Trackmarks are also dragged to the 'new' vertex. As Peter says, get the track absolutely finished before adding any of the above. It's not just that they move, it's not realizing that a 'finished' bridge now has its abutments buried (invisibly) below the terrain 1/2 a mile from the bridge it once supported, and/or there is only 100 yards between your carefully placed MP100 and MP101, but nigh on 2 miles between 101 and 102. It's actually displaced mile post markers that annoy me the most - they are small, unobtrusive and not 'obviously' in the wrong place. In fact i leave a 'dummy' scenery-object milepost alongside the 'real thing' right up to the end of the route-building process. As I delete the 'dummy' I check that the actual marker is still along side...

It's all good fun...

ROFL

Andy ;)
 
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Not what I'm talking about, I just do the Replace Assets for the levers with CNR switchstand main 3, then go over the route and manually change the ones that show the wrong aspect to CNR switchstand main 4. What I'm talking about is a new spline or switch near an existing switch that "steals" the lever, especially screwy with a spline point that's not meant to be a switch since it now has a lever and red/green arrows with no diverging track and the switch that got demoted to a spline has diverging tracks with no lever or arrows. When that happens I usually tear up the whole section, relay the main with the spline points I wanted to add, then reconnect the diverging track to make the switch last after all the other splines are in.
 
Yes... I also suffer from disappearing switch stands. It's not really that big a deal... I change them eventually anyways, but when they disappear inconsistently, I always seem to miss a few. Of course, that's not that big a deal either. You find the missing ones quick enough when you do a quick drive and you don't always go where you want to go. Makes things kind of interesting. Another one of those fun little quirks we've come to love and enjoy! :hehe:

Hey, speaking of switch stands, does anyone make those flat rectangular electric switch machines they use in US mainline operations, for use in Trainz?
 
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What I'm talking about is a new spline or switch near an existing switch that "steals" the lever, especially screwy with a spline point that's not meant to be a switch since it now has a lever and red/green arrows with no diverging track and the switch that got demoted to a spline has diverging tracks with no lever or arrows

Sorry mate, but that's exactly what I was talking about!

Andy ;)
 
Hee-hee, that was responding to the other guy, apparently while I was still typing you hit Submit reply at 8:31, I hit it at 8:32. My time that is, probably something like 39 o'clock on Februtober 81st in Australia. :confused:

Yeah, that one don't bother me as much as the switches, orphaned dwarf signals are hard to hunt down sometimes but it's really hard to find the one with the missing lever in a maze of switches.
 
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