jayholland
Content Creator
One of the things which tends to detract from realism in the simulator is that lamps, except those on locomotives, do not illuminate their surroundings. I have managed, after a lot of fiddling about, to install headlamps in a car. However, this meant making two tiny 'traincars', each of which had to be placed on a piece of invisible track and then embedded in the headlamps of the car. Each had to have all the attachment points required by a traincar. Apart from the palaver of setting it all up, in order to switch the lights on, one has to enter Driver mode and turn them on. My question is - if a lamp on a locomotive can illuminate its surroundings, why can this not be made to work for all lamps - lamps on cars, streetlamps etc? One can attach a corona to a scenery item, so why not add the piece of code that causes it to 'cast light' on its surroundings? I feel that such a modification would add enormously to realism. Failing a simple solution, is there any way one could make the 'traincar' lamp, together with a piece of invisible track, and attach it as a unit to another asset such as a car Any ideas on this, anyone?


