
...they all are made using examples from the web so they are accurate to the label & text.
CMv2.0 & CCP '09 really raise hell about them however they not only show, they respond with properties & load as you see.
My point is, you can import practically anything into TS2009 as previously, however content that uses texture.texture binary files won't work...
.pm files just aggravate CMv2.0 & the 'faulty content' flag will never go away for that reason.
I changed out the bogeys for custom assets & wish to add couplers with hoses also.
PaintShed is a 78mb utility & to add it to TS2009 really would be redundant...you can find it on the web several places anyway.
Don't get me wrong, TS2009 is way above TRS2006 because of what was learned by Trainz Classics & the input from over 1000 BETA testers.
The level of quality & new scripting makes TS2009 a lean mean machine that brings a new realization of the hear-to-fore limitless Power of Auran Jet.
The direction of higher levels of quality for the future has well been set. It is however, not necessary to restrict ourselves to previous Legacy versions.
What we will need now, is for all our 3rd Party Content Creators to edit their content where needed to perform the way they intended, for TS2009 including editing in CCP, adding screenshots where needed, at least replacing binary textures with texture maps, updating script files, etc.
One or even one nation of people can't do it all!
And, I say again, if our Content Creation Community will attempt to make new content for all to add to Paint Shed, it's highly possible that Paint Shed may be developed on Further...maybe layering texture maps, etc...?
That Paint Shed & items have not been added is not Auran's fault & that it has not changed, is because no one has done this...!