Why do so many people still use Trainz 2006?

If the record I'm not the one claiming to know everything and you asked me specifically how a faulty thumbnail container could affect the framerates. I told you what I thought about it and said I didn't know for sure. If you don't want to hear the answers don't ask the questions.

Since you don't know, then, stop contributing your own wild speculation. At least try to make an informed, educated based on your background, which is all I'm doing. Backing it with observations, of course. There are plenty of folks here with programming and technical background who are better qualified to make a judgment about what might work and what might not work than you. In some cases, N3V has even conceded that those individuals are correct. Yet you still rant on.

I tell you what, I'll continue to assume you don't know what you are talking about and put you on my ignore list. We'll both be a lot happer then.

Please do.
 
Since you don't know, then, stop contributing your own wild speculation. At least try to make an informed, educated based on your background, which is all I'm doing. Backing it with observations, of course.
Which is exactly what I did.
There are plenty of folks here with programming and technical background who are better qualified to make a judgment about what might work and what might not work than you. In some cases, N3V has even conceded that those individuals are correct. Yet you still rant on.
Indeed, Jan for example who agreed with me. And then you agreed with him.
Please do.
Done.

Paul
 
Which is exactly what I did.

Which is exactly what you DIDN'T do, and you admitted yourself that you have no idea what's going on. You seem to assume others are as lacking in knowledge.

Indeed, Jan for example who agreed with me. And then you agreed with him.

Erm, try READING what I wrote, rather than make assumptions. I mentioned some tags do have a strong effect on in-game performance. Some have little or none. I suggested possibly removing the checks for certain tags entirely, that aren't mission-critical or immediately germane to run-time operation, and letting CMP sort out tags or set defaults of its own, so that the game itself doesn't have to.


Thank you.

Paul[/QUOTE]
 
From my observations, certain missing files can cause problems. A missing thumbnail for example - this can cause issues when the game scans the asset's folder and cannot find it, it does incur an I/O cost in actually looking for the file in the first place (and I/O is a problem when it comes to Trainz anyway, as it has to traverse the folders of the assets both during runtime and whilst loading (and even in Content Manager) - have a look using Performance/Resource Monitor if you want to see what I mean.

Also, certain missing tags can cause other issues, although not necessarily in a runtime scope. A missing category-class tag, for example, causes CM to mis-categorise the asset (especially in TS12 SP1, where it appears that the 'kind' tag is not used as often in categorising the content).

In terms of whether later versions are better, from a content validation point they are. Previous versions quite often either skipped the offending tags/files or attempted to use them anyway which caused a performance hit.

Shane
 
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A thought that's just occurred is the amount of people still using trainz 2006, simply why? I'm going to get flamed for writing this but I much prefer using TS10, the Auran JET graphics engine has been slightly improved, everything looks crisper and better and I like the speed treez. It just irritates me the amount of people that when you release something, they make a request for a backdated version. Why are some users still using a game that's over 7 years old? I know some games are timeless like Simcity 4 and Railroad Tycoon, but Trainz 2006 hasn't aged well, most simulators rarely do (unless it's the Sims). Some of the pixels in Trainz 06 are like the size of a human fist.


But getting back on track, why do these people refuse to update? I mean it must be a pain in the backside with all this brilliant content that has been released being unavailable to download because you're still stuck in the 'good ol days when N3V was called Auran and all their stuff seemed to magically work without any dodgy patches needed, blah, blah, blah ...' Get with the times! I know my copy of trainz is 3 years old now which in computer terms is practically Victorian, but I'd rather use something that was Victorian rather than Stone Age.


So to conclude my rant about the Trainz 2006 Luddites; get with the times!

Yes I'm fully aware that my forum thingy says I've used trainz 2006, but that was back then.
Getting back to your main point:

Why would you even care, why people don't upgrade to a higher version, or buy an expensive new PC, that will handle the higher version ?

Some people don't have money growing on trees, to spend on a new expensive PC ... or they don't have parents that spoil the living daylights out of them, buying them every new electronic toy, for their spoiled rotten children.

I do have the right to choose which version to run, without someone shoving it down my throat, and rubbing my face in a higher version !

You like TS10 ... good for you !

Sounds like you set out to ridicule TRS2006 users, pointing fingers at them, calling them dinosaurs, and dumb ???

I look at Mezzoprezzo's great work ... and he uses TRS2004 !

It really irritated me that someone would purposely invent a thread to bash TRS2006 users ... now that's irritating when someone purposely sets out to do so, and does that !

Why would you even care, why they don't upgrade ???
 
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Trs 2006 and old trains.

A thought that's just occurred is the amount of people still using trainz 2006, simply why? I'm going to get flamed for writing this but I much prefer using TS10, the Auran JET graphics engine has been slightly improved, everything looks crisper and better and I like the speed treez. It just irritates me the amount of people that when you release something, they make a request for a backdated version. Why are some users still using a game that's over 7 years old? I know some games are timeless like Simcity 4 and Railroad Tycoon, but Trainz 2006 hasn't aged well, most simulators rarely do (unless it's the Sims). Some of the pixels in Trainz 06 are like the size of a human fist.


But getting back on track, why do these people refuse to update? I mean it must be a pain in the backside with all this brilliant content that has been released being unavailable to download because you're still stuck in the 'good ol days when N3V was called Auran and all their stuff seemed to magically work without any dodgy patches needed, blah, blah, blah ...' Get with the times! I know my copy of trainz is 3 years old now which in computer terms is practically Victorian, but I'd rather use something that was Victorian rather than Stone Age.


So to conclude my rant about the Trainz 2006 Luddites; get with the times!

Yes I'm fully aware that my forum thingy says I've used trainz 2006, but that was back then.




Hi

Yes I'm using all, just for using Trainz that is compatibel whit BR 80 008..br89 005. and all the old damp trains that is not compatibel whit 2009 or 2010


They have not been updated og change version. And i have an scenery that i love. winter scenery whit all old Steam Trainz.

The signal too are not compatible whit the 2010.


T.Alnes
 
From my observations, certain missing files can cause problems. A missing thumbnail for example - this can cause issues when the game scans the asset's folder and cannot find it, it does incur an I/O cost in actually looking for the file in the first place (and I/O is a problem when it comes to Trainz anyway, as it has to traverse the folders of the assets both during runtime and whilst loading (and even in Content Manager) - have a look using Performance/Resource Monitor if you want to see what I mean.

Also, certain missing tags can cause other issues, although not necessarily in a runtime scope. A missing category-class tag, for example, causes CM to mis-categorise the asset (especially in TS12 SP1, where it appears that the 'kind' tag is not used as often in categorising the content).

In terms of whether later versions are better, from a content validation point they are. Previous versions quite often either skipped the offending tags/files or attempted to use them anyway which caused a performance hit.

Shane

This is something I agree with too when it comes to the newer versions. I don't mind the content verification as that does help with stability, and is one of the things I always point out when people complain about the so-called broken content when upgrading to a newer version. I now only wish N3V would work on the I/O problems as that will help overcome the lag.

John
 
This is something I agree with too when it comes to the newer versions. I don't mind the content verification as that does help with stability, and is one of the things I always point out when people complain about the so-called broken content when upgrading to a newer version. I now only wish N3V would work on the I/O problems as that will help overcome the lag.

John

With respect to Shane's comment, a penalty for I/O will occur anyway because of the request issued to the operating system. Indeed, on paper, the penalty should be worse if the file is actually found and loaded versus not being found. (Of course, this makes the big, fat assumption that the error-handling routine doesn't totally suck, and, of course, many do! Which is why I'll sample thumbnail handling with and without the thumbnail present when I get a few free minutes.)

The only way to prevent the penalty is to prevent the request from being issued in the first place, which essentially means ignoring (in the case of the aforementioned example) the entire thumbnails container. This is probably wise to do, at least in Driver and Surveyor; if any component should do that kind of checking, it should be CMP, where real-time performance isn't really that big of a deal.
 
I still run 2004 because there are favourite locos that I have not got working in later versions.
I would still run 2006 but due to faulty disks I cant install.
My main version is 2010 which I find more stable than 2012 that is only used to run routes by favourite creators.
To each his own, I dont know why people continue with complaints about us using old versions. We are not affecting your use of Trainz, so why complain about us?
Cheers,
Mike
 
I have a few versions and I use the one I feel like on the day.
All the versions have characteristics which are unique to that version and it makes the trainz game so much more fun. Whether the latest patches and upgrades are going to change the character of trainz I don't know, who knows ?
 
Well, Trainz 2006, like someone else in this post said, it can run on a Integrated Graphic, low end machine, Like take for example my Windows XP, it has Integrated Graphics, and low ram, but can play Trainz 2006 with hardly any issues, the only one issue is it tries to overload, and crashes the PC and restarts it. :)
 
I've watched this thread since its start. And all the long drawn reasons aside, the reason is this. THEY CHOOSE TO. If you don't like their choice, oh well. Get over it.
 
Yes ... I use TRS2006 to lay track in, on my ol' beater laptop, and test out the running of my route on my desktop PC that actually has a video card.

It's like delivering pizza's in the inner city, in rush hour traffic, using the Porsche ... when you should have used the 15 y/o Toyota (as you don't need a video card to lay track in surveyor).
 
I suppose it is slightly faster than Trainz 12, because the Trains aren't Hyper-detailed and the trees are "frozen', so maybe people choose to stay with Trainz 2006 as their computer runs it better than Trainz 12.

Mine's ok on most Trains 12 Routes apart from the Steam One.
 
I suppose it is slightly faster than Trainz 12, because the Trains aren't Hyper-detailed and the trees are "frozen', so maybe people choose to stay with Trainz 2006 as their computer runs it better than Trainz 12.

Mine's ok on most Trains 12 Routes apart from the Steam One.

Same content on the same settings usually runs with better frame rates in TS12. Don't forget the default distance in TS12 is 5 kms and TRS2006 is 1 km, it makes a difference.

Cheerio John
 
Strangely enough the other day I reinstalled TS2010 as with a German route in mind I didn't want to faff about finding and downloading a load of previously default assets into TS12. My resolve lasted about 10 minutes based on, 1. TS2010 lacks the built in zoom out that TS12 has thus negating need to use the mini map, 2. There seems little point building a route which might eventually be shared if those running TS12 are going to be confronted by transparent trees etc. 3. TS12 is no better or worse than TS2010 for spline detachment. 4. Many items on the DLS have been obsoleted and replaced by TS12 versions so the number of assets that work in older versions will diminish or in time you might put out a route in TS2010 that won't acquire previously used assets which only work in TS12.

I've also started an occasional programme of refurbishment and upgrade on my older routes to TS12 standards and it is surprising what a difference just a decent chunky track (set with no gap on the ground) and replacing cruciform trees with some by McGuirrel can make.
 
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Hi klambert.

What makes you believe that, “many people still use Trainz 2006”?

There is no clue in their Forum timelines, unless they have a single registered version saying TRS2006. Even then they may have other legitimate versions which they haven’t bothered to register.

Members displaying ownership of several versions could be using any one of them, so there are very few clues. It’s impossible to tell from screenshots.

So, where’s the evidence for this implied large number of “Trainz 2006” users?


Some of the pixels in Trainz 06 are like the size of a human fist.
That’s not something I‘ve ever seen ... in my even earlier version. If that your experience I’d suggest that it’s to do with your screen resolution settings being set too low in the Configure Trainz panel. It can also be tweaked in the –width & -height settings in the TrainzOptions file. Mine happily displays 1680x1050 with not a fist in sight.


I use TRS2006 because it works. Argue the DLS and content angles amongst yourselves.
Very succinct. If it’s that good I really ought to consider upgrading!
:D
 
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