2006 uses dated scenery. I have an obsession with how something looks. It helps me to suspend belief and pretend I have a real railroad under my control. I spend more time "decorating" a route than using it for trains. It is possible, with work, to get a visually realistic route that offers the illusion of watching real trains in operation. I never drive a train since the view from a cab looks "odd" to me. If I want to experience braking, wheel-slip, horns sounds, keeping to a schedule, etc. I get in my car and drive into a city. UK..
Ts2012 can be partially tamed by blocking the SpeedTree DLLs in the User Data area/plugins. Then use clam1952 trees. The Replace function is a big help before blocking the DLLs. Then set the frame rate to 25. Now stutters and pauses are "reduced". I now am able to load up trees, bushes, well textured buildings (not the simple spray paints) plus lots of grass splines.
I found that sometimes you start a TS2012 route and the stuttering is beyond belief. However, if you restart the route the very few stutters become tolerable given what it was without the above changes. The initial stuttering is "probably" due to the program grabbing scenery, etc within a specified area and caching it if it can't find it already existing in the Data Cache. If you change routes a lot of stuff has to be cached. If you restart a route not much has to cached. Eliminate the SpeedTrees and it ain't so bad.
So, back to why stay with TS2006? For me the altered TS2012 is now working within reason. The visuals, which are important to me, are much much better. The latest assets are outstanding, if they are textured and not just spray painted with bright colors. The new clam1952 trees look great and bring back the Tundra look we all liked from the 2006 era. Lots of excellent splines of grass and other items are great in TS2012. Therefore, I would never return to "days of old".
Ts2012 can be partially tamed by blocking the SpeedTree DLLs in the User Data area/plugins. Then use clam1952 trees. The Replace function is a big help before blocking the DLLs. Then set the frame rate to 25. Now stutters and pauses are "reduced". I now am able to load up trees, bushes, well textured buildings (not the simple spray paints) plus lots of grass splines.
I found that sometimes you start a TS2012 route and the stuttering is beyond belief. However, if you restart the route the very few stutters become tolerable given what it was without the above changes. The initial stuttering is "probably" due to the program grabbing scenery, etc within a specified area and caching it if it can't find it already existing in the Data Cache. If you change routes a lot of stuff has to be cached. If you restart a route not much has to cached. Eliminate the SpeedTrees and it ain't so bad.
So, back to why stay with TS2006? For me the altered TS2012 is now working within reason. The visuals, which are important to me, are much much better. The latest assets are outstanding, if they are textured and not just spray painted with bright colors. The new clam1952 trees look great and bring back the Tundra look we all liked from the 2006 era. Lots of excellent splines of grass and other items are great in TS2012. Therefore, I would never return to "days of old".