Why are dual monitors still not supported?

frogpipe

Yesterdayz Trainz Member
Or at least not properly?

Turns out this is why my signals are nearly invisible, once I set the FOV so that my 2 monitors gave me the same width visibility as using a single monitor did, the signals became visible again.

Zooming affects coronas disproportionately...
 
I agree. I would like support similar to the Supreme Commander 1 game. The second monitor can be added in the video options in any supported resolution. (Can be different that the primary monitor.) It would be great to be able to set the second monitor to show the satellite view. SC1 supports zooming each monitor seperately.
 
I used to run Flight Simulator 2004 on 2 monitors. Left side cockpit view, right side various "panels" which were individual windows with various informational displays in them.

For those familiar with FS9, I had GPS and ATC as well as a seperate ACARS program and "extra panels" with gauges that didn't appear in the virtual cockpit - or were down on the pedestal and hard to see.

TRS2004 on the same computer shuts off Monitor 2 and puts the game on Monitor one, not really dual monitor support but infinitely better then TS12 full screen which either spans both monitors (with nVidia in Horizontal Span mode) or constrains to monitor 1 (with nVidia in Dual Mode) but leaves the desktop visible on monitor 2 and allows the mouse to escape the game - which of course minimizes the game if you happen to click the mouse when it's "out there" and not over the game.

If I'm not mistaken, keeping the mouse IN the game is dependent on ONE BIT in the program...
 
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