When editing environment, is there any way to simply enter RGB values?

Pretty much as the title says, when you're in the Edit Environment menu, is there any way you can enter a RGB value for the color, or something besides simply adjusting unlabeled dials? (What about editing a route in content manager?) Thanks.
 
Pretty much as the title says, when you're in the Edit Environment menu, is there any way you can enter a RGB value for the color, or something besides simply adjusting unlabeled dials? (What about editing a route in content manager?) Thanks.
Unfortunately, no. We've asked for that and were told there would be something like that someday and we're still waiting for a few years now at least.
 
Unfortunately, no. We've asked for that and were told there would be something like that someday and we're still waiting for a few years now at least.
Darn. The irony is that the route I’m copying the lighting from consistently gets pure gray, with all three color values identical, while there’s always a 2-3 difference in mine, and it results in weird cloud tints. I doubt that the sliders alone would have allowed that, so there’s got to be something else. I’d like pure gray, uncolored, but I’ve got no way at the moment to not add random slight tints. Are there keys that allow adjusting a dial in increments?
 
Darn. The irony is that the route I’m copying the lighting from consistently gets pure gray, with all three color values identical, while there’s always a 2-3 difference in mine, and it results in weird cloud tints. I doubt that the sliders alone would have allowed that, so there’s got to be something else. I’d like pure gray, uncolored, but I’ve got no way at the moment to not add random slight tints. Are there keys that allow adjusting a dial in increments?
You do this with subtle movements of the color knobs and ambient light slider on the righthand side of the interface. You can have the colors change over time by starting with darker base colors in the morning and increase the brightness and tones later on. You do this by clicking on an existing green dot or adding your own by clicking the + symbol and then clicking on a specific spot on the weird singlehanded clock.
 
You do this with subtle movements of the color knobs and ambient light slider on the righthand side of the interface. You can have the colors change over time by starting with darker base colors in the morning and increase the brightness and tones later on. You do this by clicking on an existing green dot or adding your own by clicking the + symbol and then clicking on a specific spot on the weird singlehanded clock.
Now that the I can keep them all the same color, I developed a very convoluted, very time consuming and a bit frustrating method of getting the lighting copied over from a TRS2022 route I was trying to emulate. The actual adding of a lighting spot I know how to do.
Also - ambient light slider? I didn’t know that existed. Is in only in TRS2019+, or did I miss it in TANE?
Also Also - why do most skies start taking on sunset colors at 2pm? It seems to be a property of the sky asset rather then the lighting - there’s a non-tinted color point after that and before any sunset color points, and I confirmed the date is summer. Is there any way to change that?
 
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