wheels not in sync

Ghost42

Well-known member
PRR 4-8-4 with bogey <kuid:682163:100794>.
The wheels seem to be in permanent slip, googled and checked the forum search to no avail for a cure.
Anything I can tweak or perhaps replace the bogey?
Rog
 
I did some adjustments in several bogeys to change the rotating speed of the wheels

"Open for edit and... show in explorer" and look in "config.txt" for "animdist" and change the number.

:)
 
I did some adjustments in several bogeys to change the rotating speed of the wheels

"Open for edit and... show in explorer" and look in "config.txt" for "animdist" and change the number.

:)


Thanks Richard, just what I needed, someone has put in a lot of skill and effort to create these steamers, it will be good to keep them in good working order.
 
The tag "animdist" is the circumference (in metres) of the wheel being animated. In nearly all cases just putting in that number will work.

However, a few animations are different lengths. They are normally 30 frames, but sometimes different lengths are used, particularly when it is animating a set of wheels that are different sizes as in the Swiss Krokodil locos, or tram car bogeys where each pair of wheels is a different size. Then the animdist value can also depend on how many revolutions a wheel does 30 frames of the animation.

If you can't get the wheels to rotate at the correct speed, download AssetX from the link in my signature below. Use it to open a text view of the animation. It will tell you the animation length in frames.. It should be 30 frames. It it is not then you may have to experiment with values way outside the normal values for animdist.

As a short guide, if the wheels are running slow, put in a smaller value of animdist.
 
TOP!

I did know how to change that number behind animdist, but did not know all this extra information.

Thank you!

:)
 
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