I just checked the the ex-TrainzDEV Wiki for and recent changes....NONE in 7 days and two in 30 days and one of those was mine. So nothing is happening to the Wiki..
I think it's time to bite the bullet on the Wiki..
The general lack of enthusiasm for adding to, or maintaining it shows there's not the motivation or skills in the community to build such a thing.
I believe that the CCGTC as a PDF document is far more accessible to the average Trainz enthusiast who wants to create some content. It may not be a perfect document but just about every thing you want is in it, and isn't too hard to find, especially when you use it a lot like I do.
I do admit that I use the Wiki for the finer details of scripting and normal mapping etc, but it always seems to take me ages to get to the right page.(and I am not a computer dummy)
I think that N3V Games should invest some time in amending CCGTC to bring it up to TS2010 standard. This also would mean having TS2010 examples for us to follow as the CCG did in the TRS2004 days.. Unfortunately those 2004 ones are still the same examples we have in CCGTC (with a few minor exceptions).
It's really up to the game's makers to keep the documentation up to scratch..it should not be left to the user community.. It should be costed into the product, as it used to be.
We, the community, are consumers of such documentation and we do it enthusiastically to improve our modelling skills. For us knowing where to start without documentation is too hit or miss, we need guidance to acquire the necessary skills. The trs2004 examples were great for this, BUT NOW WE NEED TO MOVE ON, as Chris et al keep telling us. So where is the TS2010 documentation????
Team N3V Games it's time to lay an egg on this one, or we, the users, may not have the skills to keep up with the content build quality that the TS2010
game requires.. and that would be bad for you, seeing as you rely on us for so much of your content.
I think it's time to bite the bullet on the Wiki..
The general lack of enthusiasm for adding to, or maintaining it shows there's not the motivation or skills in the community to build such a thing.
I believe that the CCGTC as a PDF document is far more accessible to the average Trainz enthusiast who wants to create some content. It may not be a perfect document but just about every thing you want is in it, and isn't too hard to find, especially when you use it a lot like I do.
I do admit that I use the Wiki for the finer details of scripting and normal mapping etc, but it always seems to take me ages to get to the right page.(and I am not a computer dummy)
I think that N3V Games should invest some time in amending CCGTC to bring it up to TS2010 standard. This also would mean having TS2010 examples for us to follow as the CCG did in the TRS2004 days.. Unfortunately those 2004 ones are still the same examples we have in CCGTC (with a few minor exceptions).
It's really up to the game's makers to keep the documentation up to scratch..it should not be left to the user community.. It should be costed into the product, as it used to be.
We, the community, are consumers of such documentation and we do it enthusiastically to improve our modelling skills. For us knowing where to start without documentation is too hit or miss, we need guidance to acquire the necessary skills. The trs2004 examples were great for this, BUT NOW WE NEED TO MOVE ON, as Chris et al keep telling us. So where is the TS2010 documentation????
Team N3V Games it's time to lay an egg on this one, or we, the users, may not have the skills to keep up with the content build quality that the TS2010
game requires.. and that would be bad for you, seeing as you rely on us for so much of your content.