What is important to me is exact prototypical curve radius (@ 250m R), and exact prototypical gradients (@ 1.75% or less) ... with turnout crossovers of at least 200', points to points.
All turnouts should have frogs, switch levers that are not default Auran type, and animated points.
Interesting - I should be able to trace all of the track straight from Google Earth, so it should be very close to correct. The turnout issue is more problematic, as there are not very many animated switches that match the detailed TS09+ track that is available, and none match my prototype. Olegkhim's are superb, but the track is too heavy, and the fixings are wrong for the UK. Ocemy's are good, but there are only wooden sleepered switches availalble. There is also the issue of some switches simply not having the right geometry (or even close). My thought was to use splines to construct the switches, and then add frongs and check-rails (unless someone wants to make a whole new range of animated points).
Paul