Changing/deleting entries of the kuid-table of a map/session doesn't change/delete the objects used by the map/session. Instead create a dummy, obsoleting the object. Then delete the object from the map, and dont forget to remove the dummy from CM.
A possible dummy for the jet effect:
- create an empty directory (possibly on the desktop)
- create a config.txt in this directory, like this example (might have to use a different mesh-asset kuid and mesh, this is from TS12)
- in CM use 'Import content' to import containing this config.txt
- start the surveyor and delete the dummy (an industrial chimney)
- save the map
- in CM remove the dummy
Peter
A possible dummy for the jet effect:
- create an empty directory (possibly on the desktop)
- create a config.txt in this directory, like this example (might have to use a different mesh-asset kuid and mesh, this is from TS12)
Code:
kuid <kuid2:225064:4010880:2>
username "Jet Effect DUMMY"
kind "scenery"
trainz-build 2.9
category-region "UK"
category-era "2000s"
category-class "BC"
mesh-table
{
default
{
mesh-asset <kuid2:523:1384:1>
mesh "lod0.im"
auto-create 1
}
}
kuid-table
{
0 <kuid2:523:1384:1>
}
- start the surveyor and delete the dummy (an industrial chimney)
- save the map
- in CM remove the dummy
Peter